Platform:Gamifiable

 

Mobile Gaming, SaaS – Gamification VR/AR – MR for Machine Learning Marketplace AI  

 

 

Marketplace AI is ethnographic gamification to Machine Learn for a World Trade platform, as data driven Mobile Gaming SaaS cross-sells algorithmic revenue management. Gamification self-brand overlaps the world’s information with one question.

VR Shopping!
GamifiedApp.com
Boom!

Gamifiable.com

What’s your thing?

AI Awareness communicates world relationships.

Gamifiable.com self-brand overlaps the world’s information with one question to establish digital asset transfer and mobility from ethnographic gamified Actor Networks that link synchronized cryptography with a Social Transmedia database for the block-chain machine learning technology convergence for a World Trade Platform.

 Insight is to build and deploy a neural network machine learning superintelligent heuristic search engine AI for gamifiable self-brand overlaps that execute simultaneous location and mapping with user narratives that will create algorithmic advertising of what B2B advertises for so B2C receives B2B AR benefits.  

Gamifiable.com is a Social Transmedia gamification for Augmented and Virtual Reality user created Artificial Intelligence as convergence platform of an AI Awareness of content sharing as its context.  

User conditions connect from the why of what they want by its how and while monetizing their AR when is so B2B knows what to advertise to B2C for.  

 AI and VR ecosystems of SaaS, PaaS, and IaaS convergence for gamified human and machine procedures is the Actor Networks as the digital intelligence of an Internet of Things to monetize AR when as an electronic world trade platform.  

Executing VR mobile gaming to enter VR markets for B2B gamification actor networks converges SaaS for user narratives that deliver B2C AR benefits.  

With a VR shopping app of GamifiedApp.com, a technological convergence with gamifiable.com, traction is for a Global Market share with Mobile Gaming, SaaS – Gamification VR/AR – MR and Machine Learning Marketplace AI. 

 From Los Angeles County, I propose founding and forming a totally virtual, telecommuting start-up Mobile Gaming, SaaS Gamification VR/AR – MR and Machine Learning block-chain Marketplace AI as knowledge based marketing with technology convergence of SaaS, PaaS and IaaS.

Mobile gaming and convergent Software as Service technology apps deliver what users want from their qualitative why as their quantitative how for its monetized AR when.

Building and deploying Product Market Fit scalables for VR/AR – MR and AI – executing a scalable of a Mobile Game franchise as SpaceZodiacs.com, an integrated Software As Service CRM with GamifiedApp.com is as knowledge based marketing with a platform as gamifiable.com: Social Transmedia – qualitative reasoning for an optimized recursive AI.

Creating itself from user-behavior analysis of its recursive machine learning innovation as an AI’s transportation theory awareness of ubiquity, transcending purely self-interest as an AI that stops as its awareness for communities and their relationships to Geopolitics, ethnographic data and Globalization, convergence technologies of gamifiable.com is a machine learning (PaaS) as a value proposition of truth from user narratives, as their self-brand-overlap stories are being told to themselves and others from parameter files-shared, subclasses of a recursive AI. 

A disruptive file-share as a Social Transmedia insight closes digital ecosystems as a monopoly of recursive data to residual leverage an IaaS that is a gamifiable knowledge based user experience value proposition of actions as a more narrow focus for the divestment of Big Data and while monetizing analytic.  
   
Gamifiable VR/AR – MR experiences with an AI awareness of content sharing as its context as user conditions to connect from the why of what they want by its how to monetize its AR whenscalable mobile game franchise trajectory as SpaceZodiacs.com is for CRM convergence technology with the SaaS of GamifiedApp.com  
   
  

 

Agile Sprint_1

Outcome

Bundle, unbundling and re-bundling demand economies of scale with SpaceZodiacs_v1, the network effect of free, perfect and instant, technologically converge MVP of GamifiedApp.com and Mobile Gaming SaaS with SpaceZodiacs_v1 on the combinational innovation and Beta disruptive platform of Gamifiable.com.

Sprint

Auto-load ethnographic gamification classes with Collection interface connections of eMail user conditions that key activation of MySQL database server for parameter DateTime functions of Sorting Arrays.