Marketplace Environments & Blockchain

Marketplace Environments & Blockchain

Marketplace Environments & Blockchain

Bitcoin Exchange CEX.IO

Interoperability between User narrative conditions and connections are the sending/receiving software that targets Marketplace Environments & Blockchain. Entering into a Qualitative What defines the problem space of Gamifiable, so the User analyzes input conditions for various connections with VR Shopping of GamifiedApp. Social Transmedia is the self-brand overlaps of Machine Learn Artificial Intelligence nodes that provide the Quantitative How of AR delivery of B2B benefits to B2C.

What’s your thing?

GamifiableAI is a feature of the Social Transmedia’s technological space representation, so digital asset transfers are all the possible states for the given condition of User narratives’ Marketplace Environments & Blockchain. GamifiableAI isolates and provides the Quantitative How to apply AI.

Smart Contracts

Leveraging a new x to deliver products and services from Gamified CRM encapsulation is the value creation of y from pre-existing demand for products in Gamifiable‘s solution space, so the abstraction of conditions of the Users’ narratives are the Marketplace AI of complex connections. Social Transmedia is the crypto-economics from the Users’ Qualitative What.

Undervalued Blockchain Market In China.

Blockchain Gaming/Gameplay

Technological advancement with SpaceZodiacs_v1 launches a robust VR Shopping marketplace with Gamifiable, as GamifiableAI delivers User narratives’ machine economy, devices trade with Marketplace Environments & Blockchain. Smart contract technologies are an all-in-one solution that executes a VR Shopping of GamifiedApp.com, a DApp of GamifaibeAI.com, the decentralized, open source platform of Gamifiable into a multibillion dollar polymath of domains. Expanding SpaceZodiacs into a multi-video-gaming ecosystem, Users on Gamifiable create a multi-billion-dollar Marketplace AI economy, so on one platform Users’ are the B2C technological innovations that make supply chains more cost-effective.

Blockchain Exchange Platform for the Gaming Market

DreamTeam.

AR/VR & XR

In a transparent manner that is an emergence of global value chains, the User is the B2C beneficiary of B2B connections from conditions that are the emerging User generated crypto-economics; removing the third-party streamlines the Video Game version of SpaceZodiacs on top of blockchain technology: with multiple industries, this focus lowers the barriers of Marketplace Environments & Blockchain. SpaceZodiacs_v1 as an initial User on Gamifiable with the VR Shopping of GamifiedApp ,  B2B advertising solution’s delivery to B2C democratizes IoT, for AR is the compelling computer-generated interactive experiences curated by Users.

An Interactive VR Experience

SPACE ZODIACS: The Heavenly Palace

Concept, Capability and Culture

SpaceZodiacs is for the virtual environments that merge art and science with the storytelling search engine software of Gamifiable. Creating groundbreaking and technology-enabled experiences from Qualitative What is the condition that deeply connects Quantified How with User created AI culture. Players determine their algorithmic learners from Social Transmedia that is their self-brand overlaps of an AI’s different information. Gamifiable drives User narratives from conditions, as connections draw B2B closer to B2C, the curating of content is the AI context of VR Shopping with GamifiableApp, so their selection of stories, articles, and posts is an encapsulation of a CRM strategy with a Gamification audience insight.

China Ranks Ethereum World’s Best Blockchain

 

 

New x == y

 

 

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

 

Bitcoin Exchange CEX.IO

 

Advertisements
Human Intelligence, AI & Perception

Human Intelligence, AI & Perception

Human Intelligence, AI & Perception

Bitcoin Exchange CEX.IO

Gamifiable is a qualitative What from User narratives that control and define algorithmic AI, so decision making and relationship building is the Human Intelligence, AI & Perception of sales and marketing strategies. Users are the core part of the logical arguments of the Machine Learning evaluation processes that takes over. GamifiedApp is the VR Shopping with B2B advertising automation, as GamifiableAI is the computer-controlled robot that thinks intelligently in the similar manner of the User narratives. Social Transmedia exhibits intelligent behavior, learns, demonstrates, explains, and advises Users. Pattern recognition techniques help B2B identify/predict Quantitative How for B2C delivery within the CRM Narrative context.

                                                         What’s your thing?

Instacart.
Google Maps.
Uber.
Spotify.

Automated Algorithms

If-Then-Else phase modulating of perception from Qualitative What interprets patterns in data to arrive at Quantitative How, so the input data from User narratives are deriving perceptions based on its deep learning about What’s Human Intelligence, AI & Perception of information flow at the neuronal level. Conditions and Connections are databases of an AI machine that mimics the perceptional ability of its Awareness. Automated algorithms to compare, contrast and predict User narratives are the virtual profiles of Gamifiable, as GamifiedApp uses AI and machine learning technologies,  machine vision uses AR to deploy AI.

Autonomous Vehicle Platform

AI Brand

Gamifiable is an AI brand with revenue generated from the direct and indirect application of Human Intelligence, AI & Perception software, for its data-based analyses from Qualitative input uses ethnographic Gamification encapsulation with AI-based technologies. Conditions on present-day trends provide connections. B2B advertising is an informed B2C delivery with the missing middle-man a value creation of Social Transmedia. An emergence of User created AI effect is the Quantitative How to get the Qualitative What’s asset transfers => When. Technological singularity accountability is placed in the Users’ ability to use GamifiableAI to factor in VR Shopping with GamifiedApp for Gamifiable‘s AI growth.

Machine/Deep Learning & Practical AI

Niche Advertising

Qualitative What and Quantitative How intersect Condition and Connections, for Social Transmedia is a two-way conversation between marketers and consumers. The missing middle man is supplemented by Human Intelligence, AI & Perception. Social Transmedia communicates self-brand overlaps of User narratives, so B2C advertises to B2C (niche) media. Gamifiable‘s consumer-controlled marketplace uses data-based marketing that produces value for target audiences. VR Shopping with GamifiedApp is where Users access advertising conditions to connect to category benefits, so Conditions of a seller, product or service share Connection values with GamifiableAI.

Create & Dominate Niche Market

eSports — a niche that will grow to $1.5 billion by 2020.

SpaceZodiacs.com == B2C As “AnyUser.Gamifiable.com

SPACE ZODIACS: The Heavenly Palace

With an animal fable driver, it is as a fantasy adventure yet with more mature character interactions in an intriguing theme for exciting action sequences. The Heavenly Palace and the Qilin are metaphors for real-world physics, art and science.

Multiverse & Video Game

120 K Word Novel(s) Copyright Retrievals

(Theoretical Physics: narratives)

  1. WORMHOLE TXu001117786. (eleven dimensional string for white hole)
  2. FIELD OF BLOOD TXu001170993. (reversal of second law for quantum perpetual motion)

User Created AI

Agile User Story Maps & Cryptocurrency Exchange

Content Marketing AI

CEX.IO & BITCOIN EXCHANGE

Bitcoin Exchange CEX.IO

 

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

AR/VR/MR & XR Gamification Media Products

AR/VR/MR & XR Gamification Media Products

Bitcoin Exchange CEX.IO

Augmented reality delivery from an emotional storytelling with SpaceZodiacs is an initial User on Gamifiable, so an immersion for deeper connections are User conditions. Strategic communications are the Gameplay for a Holograph Universe that is driven by a Marketplace AI. GamifiedApp delivers VR Shopping brands with B2C advertisement, so GamifiableAI can reach their audience with AR/VR/MR & XR Gamification Media Products. Data visualization with AR technology helps B2C from User narratives that develop self-brand overlaps for AR delivery, so interactive, live data simulations are B2C targets to specific B2C audiences of the User.

Microsoft’s Holoportation

AR to drive $108 billion VR/AR market by 2021.

AR Connections & Real World

Computer vision and machine learning of Gamifiable provides digital asset transfer and information straight to your camera. B2C’s transfer of digital instruments that represent real money for B2B benefits from their mobile technology’s B2C camera positioning of markers is for Product Market Fits. The decentralized AI and branding focus with AR/VR/MR & XR Gamification Media Products of GamifiableAI is a User option, as Quantitative How is GamifiedApp‘s VR Shopping input and output of complex computer algorithms, the contextual ethnographic CRM encapsulation of User conditions are from Qualitative What;an overlay of parameter nodes deliver AR connections to the real world.

Virtual Reality Arena

2 Billion Gamers Worldwide

Pervasive deployment of digital sensors extend digitization and connectivity, as Gamifiable is centralized from cloud computing, SpaceZodiacs is an initial user, so the natural, physical world will seamlessly integrate VR Shopping with GamifiedApp, and a fantasy virtual playground of SpaceZodiacs_v1 (SpaceZodiacsGDD) capitalizes on mobile computing with GamifiableAI. Role-playing with a Holographic Universe sandbox, puzzle and fantasy, the mobile gaming AR/VR/MR & XR Gamification Media Products are forms of communication that emerge.

Global mobile gaming $64 billion in 2020.

Feature Animation, Video Game Development & China

10 Richest Mobile Game Developers In The World

Content Marketing And Product Luanch

Embracing crowdsourced product development with a digital book Product Launch and ebook funnel with NOOSPHERE SPELUNKERS: XR’s Artificial Intelligence, AI branded traction is to form a business model, for physical interaction with the real-world environment is an essential element of the mobile game play. SpaceZodiacs will emphasize collaboration and competition between players. Connectivity, intelligence, and platform functionality with Gamifiable‘s optimization and automation, digital capabilities of mobile technologies and analytics with GamifiedApp and GamifiableAI enhance innovation and meet consumer expectations regarding service, transparency, and speedy delivery of AR/VR/MR & XR Gamification Media Products.

Content Marketing

Content marketing $412bn by 2021.

Qualitative Conditions Target Audiences

Content marketing that builds an AI brand of AR/VR/MR & XR Gamification Media Products comes from User conditions that are their databases in relations to the connections of the overall market. Qualitative conditions target audiences aligned with your ideal client profile, for Social Transmedia is composed of your best current and future buyers, so connections are the key growth driver for B2C to receive B2B advertising benefits. With B2C acquisition of new Users’ conditions, B2B builds an advertising audience and optimizes delivery strategies.

B2B Content Marketing AI

Gamifiable I/O

Gamifiable is a resource to develop the most accurate market size and audience composition counts possible based upon B2C conditions. Benchmarking data to inform B2C the total audience profile for sectors, AR/VR/MR & XR Gamification Media Products are the estimated size of B2B’s target B2C’s audience.

CEX.IO & BITCOIN EXCHANGE
Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

Agile User Story Maps & Cryptocurrency Exchange

Agile User Story Maps & Cryptocurrency Exchange

Agile User Story Maps & Cryptocurrency Exchange

Bitcoin Exchange CEX.IO

Ethnographic encapsulation of Gamification with Gamifiable tells B2B stories of Agile User Story Maps & Cryptocurrency Exchange, as B2C is the data-driven information that boosts conversions, digital currency and its encryption techniques with GamifiableAI regulate currency generation to verify and transfer funds. With every User a B2C, the game changes with content attraction that convert prospects into customers, so GamifiedApp is a driven environment that empowers customers into content destinations from Users, so this creative ad component is the B2C product launches for B2B campaigns.

Data Driven Marketing

2018 Data-Driven Marketing Predictions.

Consumer Tech & Marketing

Gamifiable is content marketing software that fits a product placement strategy of User conditions. The launch of User collections of Quantified connections is GamifiedApp’s drive for deeper customer loyalty and market share with Agile User Story Maps & Cryptocurrency Exchange, as B2B targets market benefits and features of consumer technologies, B2C captures advertising data to communicate more effectively. Gamifiable engages with audiences on the social level with the brand differentiation of its Social Transmedia’s User created crypto-economics.

Web 3.0

Content Marketing

Digital marketing campaigns with GamifiedApp is for VR Shopping at where advertisers can sell goods through sponsored User created content, as GamifiableAI is related to what B2B sells, Gamifiable is educating B2C with Agile User Story Maps & Cryptocurrency Exchange. Maximizing profits while minimizing expended resources, big data analytics, speech recognition, predictive technology and artificial intelligence are B2C User niches, for B2B campaign promotions are from their Qualitative What, so the Solution Space is from Gamifiable’s product launches of B2Cs.

User Generated Content

Narrative Overlap & Software

Gamifiable‘s story-mapping is from User input. Flow of digital production that increases brand awareness drives content engagement, and maximizes the digital customer journey through all channels, so their customized B2B advertising delivery is from Users’ Qualitative What; their B2C transformation is an overlap of narratives, for the B2C is the User. Software development that builds GamifiedApp‘s product base is from the B2C convergence of the Users.

3.0 Platform Development

Agile User Story Maps & Cryptocurrency Exchange

With a peer-to-peer decentralized asset transfer with GamifiableAI‘s Agile User Story Maps & Cryptocurrency Exchange, B2B advertising trajectories are from cultivated B2C relationships with the Users that are the key players in any industry or market.

“AnyUser.Gamifiable.com”

“SpaceZodiacs.Gamifiable.com” as the initial User that is a B2C, its Mobile/Video gaming is a self-brand overlap, so a personality of the software protocol of Gamifiable and its options of a VR Shopping with GamifiedApp and its DApp of GamifiableAI are the User narratives that are from the sharing of valuable content.

Feature Animation & Transmedia

Story mapping is the ethnographic development stage of Marketplace AI, as SpaceZodiacs uses agile tools and incorporates customer acquisition through native and or video advertising, a loyal base of followers blends seamlessly into Agile User Story Maps & Cryptocurrency Exchange. B2C’s paid advertising fits seamlessly with display ads. B2C’s Quantitative How is an overarching Cryptoeconomics that targets and monetizes Qualitative What with the right customers.

Consumer As Marketer

Self-brand overlaps of User narratives are the B2C User for its Social Transmedia, as conversations about brands are prioritizing, organizing and linking ideas on Gamifiable, the VR Shopping of GamifiedApp is consolidating B2B advertising requests, so new marketable contacts are added into the B2C databases that have the option of a peer-to-peer asset transfer
with GamifiableAI.

The Millennial Minute: How to Sell to Millennials

Gig Economy

With offers, promotions, contests, and content, B2C’s as the User, an engagement of their audiences is with Agile User Story Maps & Cryptocurrency Exchange. Driving conversions with B2C self-brand overlaps, audiences are telling their story from user-generated content (UGC) that is from the Qualitative What of Gamifiable.

CEX.IO & BITCOIN EXCHANGE
Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

Image Recognition, Machine Vision & Product Recommendations

Image Recognition, Machine Vision & Product Recommendations

Bitcoin Exchange CEX.IO

Intelligence applications used for AI insight marketing is from Image Recognition, Machine Vision & Product Recommendations, so Gamifiable‘s encapsulated ethnographic algorithms allocate asset transfer with GamifiableAI. A blockchain protocol is analyzing visitor’s behavior, for B2B campaign optimizations are geared towards User defined audiences. B2C converts from Quantified data to target with programmatic advertising.

•  Digital Ad Future.

Social Transmedia is from a distributed, append only ledger. An automated process of buying and selling ad inventory is through an exchange of conditions, so the Public Keys utilize Private Keys to connect with advertisers from B2C conditions.

B2C Decentralized Activation

Blockchain & Mobile Wallets

Processing artificial intelligence technologies are from computer nodes of image Recognition, Machine Vision & Product Recommendations, so updates of Qualitative What is the real-time connections that are B2C bidding for inventory across mobile, display, video and social channels. Programmatic advertising of the demand side of Gamifiable with GamifiedApp‘s User Acquisition is from conditions of Users’ Qualitative What, so B2C access of GamifiableAI‘s process of buying ads is from User defined inventory that targets audiences.

Personalized Visual Recommendations.

The integration of Gamifiable‘s data management collects and analyzes User defined data from the decentralized application of GamifiableAI‘s cookie protocol that allow B2C marketers’ the Activation of B2C advertising benefits.

Branded content & Context

B2C Automated Advertising

Natural Language Processing (NLP) from ethnographic CRM encapsulation Image Recognition, Machine Vision & Product Recommendations are from automatically detected topics, as entities and keywords are the gamification nodes that are from user input, algorithmic images are from qualitative What. Quantitative How is the supply-side that delivers B2C automated advertising.

B2B convergence of B2C.

Domain-specific Computer Vision Models

Neural Networks model input to Classify categories in domain specific architecture. Machine Learning (ML) analyzes the demand-side so B2B knows what to advertise to B2C for with Gamifiable‘s database of Social Transmedia. GamifiableAI is the data exchange of accounts through one interface, as GamifiedApp displays content for the How users interact, CNN architectures build domain-specific computer vision models.

Problem space, or Domain

What’s your thing?

Gamification Actor Networks

Input data is classified into an image-based search from ethnographic CRM that uses artificial intelligence to deliver VR Shopping. Building autonomous natural language processing to intersect CRM technology with B2B nodes to advertise their self-brand overlaps from deep links that machine learn with Gamification Actor Networks, monetizing B2C asset transfer of user narrative’s digital economies is Social Transmedia.

Revenue

Cryptocurrency is for the Marketplace AI of Image Recognition, Machine Vision & Product Recommendations that deploy a VR Mobile Game of SpaceZodiacsGDD.

%50 Mobile Games 2020.

Retention

Identified and processed images are output from consensus storage distributed data technology, as GamifiableAI uses algorithms for deep learning for ad impressions through real-time auctions, as Gamifiable‘s backend forms analogies from recombined data sets of simultaneous location and mapping that converge positions and speeds by calculating behaviors, GamifiedApp is the Retention developed from autonomous technology through the use of layers that are intent oriented AR connections.

 

CEX.IO & BITCOIN EXCHANGE
Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

Gamification CRM Encapsulation & Blockchain

Gamification CRM Encapsulation & Blockchain

Gamification CRM Encapsulation & Blockchain

Bitcoin Exchange CEX.IO
Intersections of User nodes from Qualitative What is Gamifiable’s network, so ”AnyUser.Gamifiable.com” is from Gamification CRM Encapsulation & Blockchain. New x for y of permissioned censor-proof blockchain is the Users’ required permission, so Conditions of networked nodes can read the information of the Users’ Qualitative What for instances of its Quantified How.

3 billion connected.
Scale.

VR Shopping

Qualitative What from encapsulated CRM has the authority to sanction transactions. Quantitative data is permissioned and containerized from Users’ qualitative search, so with Gamifiable running on a centralized server, GamifaibleAI is launched for B2B benefits to advertise to B2C’s trusted nodes in VR Shopping with GamifiedApp.

Data Append and Predictive Modeling

Network topology is optimized, as crypo-graphically secured append-only databases are the Network Marketplace advertising base model, the intersection of a consensus mechanism is a private blockchain protocol with a database system controlled by quantitative How of Gamification CRM Encapsulation & Blockchain.

B2edata.

B2C Camera Advertising Markers

Collaborate delivering that shortens the steps to send and receive payments is from algorithmic advertising. What B2B advertises for is so B2C can transfer digital instruments, so the representation of real money is for B2B benefits that comes from mobile technology’s B2C camera positioning of markers for product market fits of Gamification CRM Encapsulation & Blockchain.

Payments across Gamification CRM Encapsulation & Blockchain Advertising is the B2C convergence with B2B, as B2C is a permissioned connection with conditions of a decentralized search engine technology that has a blockchain protocol of Gamifiable, GamifiedApp and GamifiableAI.

ImmVRse.

Virtual Worlds Built on Blockchains

SpaceZodiacs built on Ethereum for advertisers to sign a condition from Gamifiable is a connection transaction with GamifiableAI. Gamification CRM Encapsulation & Blockchain is customized ads from B2B for B2C Users that are disrupting with a decentralized virtual reality database, and all transactions across a peer-to-peer network are connected to the qualitative What of conditions.

Ethereum Games

Gamification and Game-based learning is a convergence of qualitative What for its quantified How. Gamification is User generated objects from recursive database architecture of Gamifiable, so the motivating elements of Gamification CRM Encapsulation & Blockchain is game-based XR that is linked to AR’s When.

gameAffective.

With GamifiedApp, Acquisition is triggered from what Users’ What, so B2B can advertise in VR from a cognitive area of Product Market Fits. Social Transmedia is an Activation of game elements, mechanics and game-based thinking.

Effective Gamification

GamifiableAI is to engage and motivate with knowledge-based marketing, as Retention is a learning process of User narratives of the Gamification CRM Encapsulation & Blockchain.

CRM Encapsulation & AR When

1. What’s your thing?

• Doing.
• Who.
• Why.
• Where.

Game-based learning is from User conditions, so Retention is captivated by the contents of the context of VR Shopping, as personalized VR Shopping experiences are from User input, B2B output establishes Revenue from Gamifiable‘s software protocol with Gamification CRM Encapsulation & Blockchain. Connections drive engagement for performance goals of B2C benefits in a P2P engagement platform.

Game Based Learning

Ethnographic Gamification

Leave Ordinary == Meaning.
Call to Adventure == Empowerment.
Enter World == Social Influence.
Allies == Unpredictability.
Overcome == Avoidance.
Self-discovery == Scarcity.
Atonement == Ownership.
Return == Accomplishment.

Affective Computing & Referral

Mobile gaming and convergent consensus technology of GamifiableAI deliver that What Users want from their qualitative Why. Gamification CRM Encapsulation & Blockchain is the quantitative How that monetizes Users’ mobile AR software When. Building and deploying a scalable Mobile Game of SpaceZodiacs_v1 intersects input conditions that output connections of product Market Fits that integrate CRM and a VR shopping app of GamifiedApp.

SpaceZodiacs_v1

C2B narratives machine learn with gamification of B2B Actor Networks, as B2B is B2C implementation of Product Market Fits. Algorithmic composition is for B2B advertising, so new function campaigns are for the B2C’s Gamification CRM Encapsulation & Blockchain Marketplace AI that delivers B2B AR benefits.

Problem Space

B2C enters search of GamifiedApp. User options are for conditions that connect self-brand-overlaps as an electronic world trade platform of Gamifiable.

“Value propositions lie deep within complex data.”
-E.C.McCready

• In the search bar answer: “What’s your thing?”

“If the user is having a problem, it’s our problem.”
-Steve Jobs

CEX.IO & BITCOIN EXCHANGE
Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

Bits, Bytes & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence

Bitcoin Exchange CEX.IO

Bits, Bytes, Data & Artificial Intelligence and robotics are reinventing the workforce, as augmented intelligence emerges into a collaborative economy, User inputs are a self-disruption with Qualitative What on Gamifiable. Containerization with digital assistants, chatbots, and machine learning are transforming supply chains and logistics.

8 jobs that Robots will do by 2020

 

On-Demand Mindset

Gig work is a choice of Bits, Bytes, Data & Artificial Intelligence autonomy, as an independence of client sophistication is a technological revolution, Bits, Bytes, Data & Artificial Intelligence is a confluence of consumerization. Thriving in a radically-agile polarization of the population, the technically savvy are the shifting demographics that embrace an on-demand mindset, for Gig Workers are positioned to adapt and change to market conditions.

Content As Its Context & Ubiquitous Environments

Top down and bottom up closed loop structure:

Scalability’s Self-brand overlap is Social Transmedia. Telematics and multivariate communications technology is branded virtual entertainment products, their transmedia and gamifiable ideas.

Problem Space Closes Loop

Social and virtual currency bridges quantitative and qualitative seamless stories into a cohesive whole, from transhumanism to its hyperreality simulacrum singularity, Bits, Bytes, Data & Artificial Intelligence is a neuro-aesthetic peak shift of itself.

Self-brand Overlap of Virtual Environments

Multidimensional fabrics of ubiquity for an immersion, fluidity, and interactivity is wearable fashion. Spatial awareness and narrative paradigms are the transformative nature of Bits, Bytes, Data & Artificial Intelligence technology. With the convergence of an information space existence, User’s interactive social condition is a collaborative consumption of Gamification.

Unity of Social Currency

 

Technology Acceptance

Perception’s system defines recursive cycles of reentry. Redefinition of human subjectivity with positive illusions are for a post-human existence. Forming relations with other’s sensory capacities store and process free associations between interactions with Bits, Bytes, Data & Artificial Intelligence, so entities with no priori definition are as gadgets tracing subculture histories. Uniquely identifiable objects are wearable technology.

Donald Trump

With a poetics of ambivalence, the signifier’s authentic identity is sensationalized for an inner asshole in an unreal world of Bits, Bytes, Data & Artificial Intelligence, so the homogenizing effects of science and art are combined. Its peak shift’s a mobile dynamic fabric that’s this self-modifying, self-organizing neuro-aesthetic connectivity. Emerging between art and science is a new composition, for boundaries are extended and new perceptual worlds are explored.

Cloud Centric User Generated Instantaneous Dynamics

Imagination and desire shape technological change. Technical infrastructures are empowered Users. Ubiquitously centralized with pervasive computing on an individual and collective level are interdependent economically, socially and politically. Informational computational intelligent architectural coevolution is the incidental consequences of Bits, Bytes, Data & Artificial Intelligence.

Ubiquitous Interactive Network Awareness

Interaction, design, simulation and visualization with ubiquitous computing’s time, occasion and purpose are emerging applications, as their smart connected sensing objects merge, a nanotechnology age is a spatial awareness, so interactivity and mobility, advanced computational processes of nano-biology, its bio-convergence reshapes economies of our world and even life itself. Execution environments ubiquitously distributed into are our Bits, Bytes, Data & Artificial Intelligence – bio-economic futures:

Gamifiable proposes its software protocol of a VR Shopping application of GamifiedApp, a decentralized application of GamifiableAI that configures the Mobile and Video Gaming of SpaceZodiacs.com that integrates CRM encapsulation nodes.

Users interact, exchange digital assets of competing blockchains that are the Gamified crypto-economics’ value creation consensus of Social Transmedia for Marketplace AI:

Network Marketplace AI

  • blockchain protocol.
  1. SPACE ZODIACS Screenplay.
  2. Synopsis.


VR Shopping! 
GamifiedApp.com 
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

CEX.IO & BITCOIN EXCHANGE
Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

noosphere_spelunkers

Private, Public key & Product Market Fits

Private, Public key & Product Market Fits

Bitcoin Exchange CEX.IO

Private, Public Key & Product Market Fits  are a Blockchain technology. Gamifiable acts as a collective verification system. Traceability, security, and speed are a decentralized marketplace that projects over 60% growth through 2021, as counterfeiting and piracy can rise to $2.3 trillion by 2022.

DApp

International and friction-free virtual currency with Private, Public Key & Product Market Fits are rewards earned that stay with the User, and they can use them however you want. They can spend them at SpaceZodiacs, or they can use them with GamifiedApp for their VR Shopping with Gamifiable. They can hold them as an investment, or they can transform them into cryptocurrency or fiat with GamifaibleAI.

Blockchain & Gaming

Divestment Value Creation

Encapsulation of Gamification with blockchain nodes can store executable elements of Mobile and Video gaming with SpaceZodiacs. User narratives from qualitative linking at run-time can create a varied, unpredictable experience, so a Quantifiable marketplace AI is the blockchain data. Currency transfers are implemented with GamifaibeAI’s smart transactions, as there is no need for a middleman.

Overlaps & Application

AR/VR – XR Gamification Media for Marketplace AI is a Consensus storage distributed data of the Private, Public Key and Product Market Fits’ Technology convergence of SpaceZodiacs. This is as a blockchain-structured game. Metric storage is automatic. Historic data can be accessible to anyone who receives a key.

EtherCraft RPG

Social Transmedia

There’s no need to pay a bank to hold funds in escrow. Users become players as buyers and sellers. They can conduct transactions and even trade in a secure, verifiable environment. Every step of their transactions are stored blocks in the chain, as each block has encoded pointers to the preceding and following block.

Public Algorithmic Data

 

“AnyUser.Gamifiable.com”

Cryptocurrency or token offerings of Private, Public Key & Product Market Fits on Gamifiable is where Users can accept Social Transmedia payment, so User Conditions Connect with Private, Public Key & Product Market Fits from the platform of Gamifiable. A convergence with VR Shopping with GamifiedApp and a DApp of GamifaibeAI is at where a polymath of domains solves problems with cryptocurrency.

Distributive Permanent Ledger

Stored User narratives create algorithmic advertising of what B2B advertises for. B2C transfers digital instruments that represent real money. B2B benefits are from Mobile technology’s B2C camera position of AR, as they are the Private, Public Key & Product Market Fits that integrated the Video Game version of SpaceZodiacs on top of blockchain technology. Gamifiable is as a distributive permanent ledger that is immutable and transparent.

Feature Anime for Video Game Development

SPACE ZODIACS Synopsis

SPACE ZODIACS Screenplay

CEX.IO & BITCOIN EXCHANGE
Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

AR, VR, & MR Blockchain Marketplaces

AR, VR, & MR Blockchain Marketplaces

AR, VR, & MR Blockchain Marketplaces

Bitcoin Exchange CEX.IO

AR, VR, & MR Blockchain Marketplaces implement a token-economy. B2B ties their ownership value to a legal tokenized equity structure. Automatically and intuitively in association with things in the real world, Users’ divergence discovers interactive content.

3D holograms to bring 2020 Olympics closer to TV viewer

 

Affective Computing

AR, VR, & MR Blockchain Marketplaces

“No one is born hating another person because of the color of his skin or his background or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.”

This is a critical system and pattern organizational design for their ubiquity, so context of animation, video or 3D products are overlaid on a live video from their smartphones. Cameras are pointed at markers. These markers are for B2B asset transfer of convergent User created technology. Qualitative What is a divergent access from quantified How’s B2C convergence of Machine Artificial Intelligence.

Rize .
Kin.
Decent .

Social Transmedia

AR, VR, & MR Blockchain Marketplaces

Acquisition of AR, VR, & MR Blockchain Marketplaces transcend the boundaries of traditional human-computer interaction, so the conventions of UX design’s Activation interface is the B2C’s Supply of the Z-axis. Augmented sensory perception and interactions are the Y-axis, so the new X-axis is a combination of AR, VR, & MR Blockchain Marketplaces. The Y-axis is the User created convergence of enterprise assets and transfer.

Ad-Chain

Remixing and recombining data for an ad-based business model is a Social Transmedia, as the Conditions of the User is a bilateral Connection from a divergence of convergent User created technology. AR, VR, & MR Blockchain Marketplaces track User interaction with content, and context is compensated for their participation. Qualitative What enables How’s Quantification of of Users’ worth. Social Transmedia is the compensation for their activity.

New X-axis is Y-axis Blockchain Scale

 

NOOSPHERE SPELUNKERS: XR’s Artificial Intelligence

VR Shopping!
GamifiedApp.com
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

SpaceZodiacsGDD

CEX.IO & BITCOIN EXCHANGE
Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )

Value Creation, Delivery & Blockchain Stack

Value Creation, Delivery & Blockchain Stack

 

Value Creation, Delivery & Blockchain Stack

Bitcoin Exchange CEX.IO

Algorithms are for deep learning from Value Creation, Delivery & Blockchain Stack technology that forms analogies. They are from recombined data sets of simultaneous location and mapping that converge positions and speeds by calculating behaviors. Autonomous technology uses Gamification layers that are intent oriented algorithms for Marketplace AI.

Cryptocurrency

Cryptocurrency secures and stores user narratives that create algorithmic advertising of what B2B advertises for so B2C can transfer digital instruments that represent real money for B2B benefits.

Gamifiable is for a public and a decentralized option of Blockchain. GamifiableAI will be built on top of existing centralized technologies. Scalability, performance, and storage is the Value Creation, Delivery & Blockchain Stack of autonomous technology.

HMI & IoT solutions

User defined gateways can communicate to physical objects. Gamifiable defines the condition of the Users’ internet world. Value Creation, Delivery & Blockchain Stack works on cloud servers. They hold unlimited storage capacity.

IoT identifies and authenticates the Value Creation, Delivery & Blockchain Stack technology. With User defined searches for nodes, Gamifiable is transparent. The Logic of peer-to-peer information storage is un-alterable.

Permissioned Blockchain

A Gamifiable Blockchain-based platform can connect billions of devices to automate network user defined conditions.

User conditions are linked to pre-transactions, so the database remains permanent. Algorithms are constructed, so IoT is the Value Creation, Delivery & Blockchain Stack connections. Blockchain-based businesses scale by providing discounts and promotions in user defined ecosystems.

Condition, Connection & Smart-Contracts

The value exchange through blockchains are the Cryptoeconomics of a Social Transmedia, as the time and complexity of developing trust is abstracted away. User created cryptocurrency is the Social Transmedia of  Gamifiable. Smart-contracts are enabled by GamifiabeAI. Secure access to A.I. is Social Transmedia. Users collaborate sharing monetizes off partners, customers, third parties and Government entities.

OTN

Trust building, cost reduction and accelerated data exchanges are the Value Creation, Delivery & Blockchain Stack ecosystems of participants holding tokens. They are anticipating appreciation. Token investments deliver advertising connections from Gamification. Deep Neural Network layering is the game-like interactions of user defined conditions.

Tokenizing Ecosystems

 

AI, IoT, and blockchain converge to power new solutions. IoT is integrated with AI. CRM intersects technology with B2B nodes. They advertise their self-brand overlaps from deep links that machine learn with Gamification Actor Networks. B2C asset transfer of user narratives are digital economies, and Social Transmedia is the cryptocurrency for the Marketplace AI of Gamifiable.

A VR Mobile Game of SpaceZodiacsGDD launches a sandbox Video Game of SpaceZodiacs. Mobile Gaming Consensus storage distributed data technology with GamifiableAI moves tokens around, for GamifiedApp becomes the VR Shopping  at where users pay for goods and services. Scalability in an IoT context is an unprecedented collaboration.

Tokens or Coin

CEX.IO & BITCOIN EXCHANGE

 Bitcoin Exchange CEX.IO

Subscribe to Gamifiable’s mailing list

* indicates required



/

( mm / dd )