Gamifiable‘s problem-solving culture with an AI space that takes the gaming world into the mainstream with a payment platform of GamifiableAI builds a competitive community with the AR/VR – XR Shopping of GamifiedApp. Gamification of ethnographic Actor Networks is an Affective Computing definition of UX, and B2C’s behavioral design convergence is from User input. Consumer expectation with B2B advertising and unit economic delivery reconfigures the monetization of content as its context with Goldilocks Principle’s Payment Pathways. Capitalizing on consumers’ desire for on-demand, an accelerating performance of advertising sales, B2C is the User, so an operating efficiency is the output of Gamifiable‘s digital based advertising business.
OMEGA POINT’S RICH AI ART‘s ePUB 3.0 content is context that demonstrates an unstructured machine learning ability, as its story becomes structured data when the reader supervises, an artificial-intelligence (AI)-based platform for digital transformation of Gamifiable‘s Goldilocks Principle’s Payment Pathways with GamifiableAI is a trajectory to build and commercialize new AI/ML products and services, for User input data with a blockchain address identity layer scale of SpaceZodiacs.io is a digital-led innovation with an Ethereum Smart Contract game. Being the first User on Gamifiable, smart contracts, blockchain and tokens are from the Social Transmedia value creation with Gamifiable’s stack and output that’s somewhere in between an AR/VR – XR Shopping of GamifiedApp and a DApp of GamifiableAI for a decentralized Marketplace AI.
With Qualitative What User Narrative input that’s the Quantitative How output of Gamifiable, knowledge-based marketing is related to an AI voyage of discovery, as the Goldilocks Principle’s Payment Pathways are innovative and different, User Narratives are deciding the What of an AR/VR – XR Shopping of GamifiedApp, so the three-dimensional design of Web 3.0 integrates GamifiableAI’s Quantum Computing R&D to deploy quantum-resistant encryption. Thus, the Cognitive AI data collection of Gamifiable‘s complex machine learning algorithms and Natural Language Processing (NLP) learns to solve specific real-world business problems using Artificial Intelligence and Machine Learning technologies, and GamifiableAI delivers connected eco-systems, predictive insights, and adaptive asset mobility and transfer with the AR/VR – XR Shopping of GamifiedApp.
Gamifiable is a platform base for SpaceZodiacs.io. This User is the B2C that integrates CRM encapsulation nodes with an EAS Internet of Value Smart Contract data science and blockchain database. GamifiableAI’s User Narratives with an AI-powered contract processing is the Quantified parties involved, items of value being exchanged and time frame that has a Parametrizable Deterministic Algorithm, as the AR/VR – XR Shopping of GamifiedApp procedurally creates advertising layout outputs, User input is the Qualitative What of an ethnographic and gamified B2B advertising delivery to B2C’s UX explorations.
Developing, designing and deploying an Ethereum Smart Contract game with a Parametrizable Deterministic Algorithm, Users can interact, exchange digital assets of competing blockchains that are the Gamified crypto-economics’ value creation consensus of Social Transmedia for Marketplace AI.
SPACE ZODIACS: The Heavenly Place
Art and science of the Chinese Zodiac are in an architecture of the Shiyan Meishu. Space Junk and their Space Warriors are the nemesis. Star Shooters are as one as these Shiyan Meishu Taikonauts. They must meet the Yellow Emperor in The Heavenly Palace, as two must ride a Qilin back to China to preserve their Filial Piety. With an animal fable driver, it is as a fantasy adventure yet with more mature character interactions in an intriguing theme for exciting action sequences. The Heavenly Palace, and the Qilin are metaphors for real-world physics, art and science.
With a Smart Contract Crowd Sales funnel and for the ERC-1155 Cryptoeconomics of SpaceZodiacs.io, a Parametrizable Deterministic Algorithm bootstraps to an Angel investment that leads to a Series A Venture round. Validating the algorithm by Using real-time data with Gamifiable‘s blockchain layer is at where an immutable, decentralized ledger with GamifaibleAI is backed by the token, so with multiple algorithms making smaller, simpler predictions with short time horizons, the AR/VR – XR Shopping of GamifiedApp is an advertising environment, as User Narrative subsystems is at where an AI responds to data collections, algorithms take in data, so Qualitative What of Gamifiable and its polymath domain stack return an answer or prediction of an Marketpace AI’s Quantified How.
Machine Learning in Real-Time Advertising
Token Based Licenses
Gamifiable‘s ethnographic, Gamification technology deliver campaigns, so the monetization of User data collection is converted into Social Transmedia with blockchain protocols that scale into AR/VR – XR Shopping and wrapped from user narratives as AI. The Parametrizable Deterministic Algorithm with Machine learning technology deploys brand narratives for B2B to deliver B2C benefits.
With this cornerstone of Gamifiable‘s technology strategy, GamifiedApp‘s API is the AR/VR – XR Shopping that provides Parametrizable Deterministic Algorithm data points in the real world. With GamifaibleAI, a diversity of income streams and information about customers builds upon direct sales, subscriptions, and patronage, so the timeline starts with a block of intellectual property of OMEGA POINT’S AI RICH ART. With an electronic key to this ePUB, ecommerce with tokens-as-licenses, the cycle continues with a Smart Contract Game.
Introduction to Token Licensing: Advantages & Value
preview prior to final edit,the ePUB formatting and cover-art.
WebVR, Webpages And Layered Machine Learning Algorithms
Decentralizing storage infrastructure with Gamifiable and connecting a wallet with GamifiableAI is for crypto-currency based payments, as GamifiedApp is an AR/VR – XR Shopping with structured information from massive data sets, WebVR, Webpages And Layered Machine Learning Algorithms progress AI. Users are the B2C applications with blockchain. Virtual goods are from User input that is a biographical data collection that converts into Social Transmedia with block-chain protocols that scale into AR/VR – XR and wrapped from user narratives as AI.
Art, Technology and Business
Timeline starts with a block of intellectual property called OMEGA POINT’S AI RICH ART‘s ePUB, as an electronic key to the ePUB is the e-commerce with tokens-as-a-license, the cycle continues with a Smart Contract io Game of SpaceZodiacs.io; financing scale, the Seed into Mobile and Video Game, with WebVR, Webpages And Layered Machine Learning Algorithms, the AR/VR – XR Shopping with GamifiedApp, tokens are for a Series A investment that is a proven Smart Contract value-proposition with an end-to-end closed tight loop and strong barrier.
Students excel in Art, Tech and Business
Exponential Growth And Traction
Developing, building and deploying computer programs that stimulate users to buy products advertised in gamifiable ethnographic technology that deliver campaigns, WebVR, Webpages And Layered Machine Learning Algorithms monetize user data collection that converts into Social Transmedia with block-chain protocols that scale into AR/VR – XR Shopping and wrapped from user narratives as AI. Machine learning technology deploys brand narratives for B2B to deliver B2C benefits.
With the platform of Gamifiable and applications of GamifiedApp and GamifiableAI, the massively scalable crypto-economic combinational explosion and exponential growth and traction of Social Transmedia is from User Narratives that are the applications of the Algorithmic Design and Marketplace AI of Gamifiable and its polymath domain stack of GamifiedApp and GamifiableAI that integrate UX with WebVR, Webpages And Layered Machine Learning Algorithms.
Fully engaging Gamifiable‘s brand with immersive digital experiences of WebVR, Webpages And Layered Machine Learning Algorithms, the AR/VR – XR Shopping of GamifiedApp launches from User Narrative input that is the output of mobile and web applications. GamifiableAI uses peer-to-peer payments with its cryptocurrency wallet, and a differentiated value proposition of variable gamification Network Effects and value creation, asset mobility, transfer and trade of an AR/VR – XR Shopping system of autonomous and decentralized technologies of an Actor Network Theory convergence with an Internet of Things is for Marketplace AI.
Gamifiable‘s open source blockchain layer deploys technology from the deep learning of Ethnographic Gamification Actor Network layers, so a coordinate system’s machine-learning algorithms are for extracting structured information with user input. Massive data sets of Qualitative What, the recombination of self-brand overlaps are the new x with f driving progress in AI with y. User narrative intersections of art and science is the AI identification of User control for trading and interaction with an interoperable, decentralized local to Global new economic space called Social Transmedia that is the Quantified z.
How Machines Learn
Users sharing in the growing value of digital ecosystems that are from Gamifiable‘s underlying information hierarchies of its coordinate system’s machine-learning algorithms, an AI engine generates B2B advertising outputs.
ERC – 1155 Token Standard
The AR/VR – XR Shopping of GamifiedApp is the B2C’s audit of B2B advertising delivery. SpaceZodiacs.io is an Ethereum Smart Contract Game, for an ERC-1155 Token Standard’s ecosystem of io games is with B2C as the Users, as OMEGA POINT’S AI RICH ART’s ePUB will be put on a block of data that will be accessed by readers with cryptocurrency, to access that content, readers purchase cryptocurrency that will be used by Users.
Executing Ethnographic Gamification Algorithms that test input data as conditions connect Product Market Fits from qualitative What that trains new advertising algorithmic functions that filter B2B’s how delivery of classification with simultaneous location Actor Networks and mapping for concrete implementation of AR as B2C’s When is from Gamifiable‘s coordinate system’s machine-learning algorithms.
Communicating Algorithmic Process in Online Behavioral Advertising
eWorld Trade Platform
Scaling Gamifiable‘s self-brand overlaps from user input of the world’s information with one question monetizes digital asset transfer and mobility from Ethnographic Gamified Actor Networks with GamifiableAI‘s coordinate system’s machine-learning algorithms. Linking synchronized cryptography with a Social Transmedia database for the block-chain, machine learning technology convergence is as an electronic World Trade Platform.
OMEGA POINT’S AI RICH ART launches an EAS Internet of Value trajectory with a Crowd-sourcing Model that is without any intermediary except an online purchasing mechanism that utilizes the block-chain as an author-publisher, for OMEGA POINT’S AI RICH ART‘s ePUB will be on a block of data that will be accessed by readers with cryptocurrency.
Crowd Sourcing Model
Value Exchange Protocol
Registration of this ePUB on a block with Smart Contract asset transfer and mobility is the EAS Internet of Value feature purpose of Gamifiable‘s polymath domain stack with GamifiedApp and GamifiableAI, so User Narratives create a decentralized Marketplace AI convergence.
Internet of Value
Unique Digital Asset
ePUB‘s on a block of data is an EAS Internet of Value that is accessed by readers with cryptocurrency.
B2B buys advertising tokens to connect B2C delivery that is from User condition inputs with Gamifiable, so Narratives from Users’ are the B2C’s EAS Internet of Value proposition of a B2B delivery pipeline with an AR/VR – XR Shopping of GamifiedApp.
AR & VR on the web
Financial blockchain’s asset mobility with GamifiableAI is the Tokens-as a-licenses, so B2B adverting keys are from B2C Narratives that are the Social Transmedia of an EAS Internet of Value: e-commerce with the Marketplace AI is the Tokens-as-a-licenses that are the self-brand overlaps of User B2C Narratives.
eCommerce, Smart Contract Gaming and ERC-1155 Crypto
Crowdsourcing without any intermediary except an online purchasing mechanism, Gamifiable‘s patronage trajectory with eCommerce, Smart Contract Gaming and ERC-1155 Crypto is initiated by OMEGA POINT’S AI RICH ART‘s ePUB, for OMEGA POINT’S AI RICH ART‘s ePUB will be on a block of data that will be accessed by readers with cryptocurrency.
With the blockchain, GamifiableAI is a DApp that transfers unique pieces of digital property to another. User Narratives from input gathers their personalization of data, as GamifiedApp is an AR/VR – XR Shopping management and promotion tool, B2B’s advertisement delivers to Users’ that are the B2C, so the product of Gamifiable is the Users as applications that are the author-publishers of Gamifiable‘s Quantified How that’s from User Narrative’s Qualitative What’s convergence of eCommerce, Smart Contract Gaming and ERC-1155 Crypto.
With ERC-1155 tokens that group multiple items to perform complex operations in a single transaction, GamifiableAI‘s predetermined set of operations is from User Narrative’s Qualitative What on a blockchain layer of Gamifiable, so the containers and clusters of eCommerce, Smart Contract Gaming and ERC-1155 Crypto are the AR/VR – XR Shopping of GamifiedApp‘s deployment of a blockchain database protocol on Gamifiable, for the ERC-1155 Crypto with an infinite numbers of fungible and non-fungible items in a single deployed contract, connections of user-owned virtual items execute B2B terms of advertising contracts that automatically deliver to B2C conditions with GamifiableAI‘s open-source protocol that allows payments to be sent across different ledgers.
Art and science of the Chinese Zodiac are in an architecture of the Shiyan Meishu. Space Junk and their Space Warriors are the nemesis. Star Shooters are as one as these Shiyan Meishu Taikonauts. They must meet the Yellow Emperor in The Heavenly Palace, as two must ride a Qilin back to China to preserve their Filial Piety.
With an animal fable driver, it is as a fantasy adventure yet with more mature character interactions in an intriguing theme for exciting action sequences. The Heavenly Palace, and the Qilin are metaphors for real-world physics, art and science.
The Heavenly Palace
Develop, Design and Deploy An Ethereum Smart Contract game
Star Shooters or Space Warriors traverse light speed to collect, buy, sell or trade the Chinese Zodiac and or their opposing animal fable nemesis for control of the Holographic Universe’s AI.
Gamifiable removes the middleman and steps and makes the User B2C, so EAS context with content Marketing convergence of IoT, AI, Big Data and Blockchain leverages local for Global scope with AR/VR – XR.
Deploying blockchain technology in the fourth Industrial Revolution with OMEGA POINT’S AI RICH ART is a Self-publishing 3.0 of the IoT, AI, Big Data and Blockchain. With an ePUB sales funnel that initiates with a free “White Paper” on ERC-721 Token Standards, eMail follow-ups will divulge about a Smart Contract trajectory and appreciation that plays forward into a massively multiplayer game based on smart contracts running on Ethereum blockchain to those that purchase OMEGA POINT’S AI RICH ART.
Self-Publishing vs Traditional: What’s best for your first book?
Interacting with peer-to-peer networking with access to globally distributed databases, GamifiableAI is for the AR/VR Shopping of GamifiedApp‘s IoT, AI, Big Data and Blockchain trading and interaction on Gamifiable‘s interoperable, decentralized local to Global new economic space called Social Transmedia, so with registered digital assets on the Ethereum Blockchain, the continuous delivery/continuous deployment (CI/CD) of SpaceZodiacs.io‘s ERC-721 Token Standards is the information hub with Users that are the B2C.
Decentralized Advertising Incentives
Enterprise developers are for the B2B shared marketplace of IoT, AI, Big Data and Blockchain that are from tokens that provide the decentralized advertising incentives with transformational and disruptive digital ledger technology, so blockchain-to-blockchain communications is the framework of Artificial Intelligence that’s from User narrative’s large data sets.
Smart Contract’s mobility of asset registries allow automatic execution of pledged collateral, so automatic properties are the collateral management of the improved efficiency that is from the User as the B2C from Gamifiable‘s core ledger technology of crowdsourced patronage with B2B’s delivery of GamifiableAI’s advertising Marketing Technology that is tooling from conditions that connect Social Transmedia with digital business models of IoT, AI, Big Data and Blockchain.
* SpaceZodiacs.io/holographicUniverse. Users interact, exchange digital assets of competing blockchains that are the Gamified crypto-economics’ value creation consensus of Social Transmedia for Marketplace AI.
GamifiableAI.com, a DApp will Product Launch and scale trajectory with a Smart Contract Crowd Sales funnel and for the ERC-721 Token Standards of SpaceZodiacs.io.
Product launch is for an open source interoperable architecture of User data with a blockchain address identity layer system that allows people, products, apps and services, blockchain cloud providers, organizations and innovators to key into Marketplace AI with decentralized ecommerce from the launch of SpaceZodiacs.io that executes Smart Contracts, Blockchain and Tokens from the Social Transmedia value creation with Gamifiable‘s stack of variable technologies of GamifiedApp and GamifiableAI.
UX & User DevOp AI Culture
Minimal Viable Product Launch for Product Market Fit: SpaceZodiacs.io will product launch with its smart contract sales funnel to be the first User home page that will iterate and bake in an adjacent possible of its UX blockchain layer on top of Gamifiable.com to seamlessly integrate the polymath of domain stack of the VR Shopping with GamifiedApp.com and a DApp of GamifiableAI.com.
Social Transmedia is a portfolio of human capital of B2C delivery with B2B advertising media, and the VR Shopping of GamifiedApp is from recombinant User narratives, as GamifiableAI executes an ERC-721 Token Standards with an Ethereum blockchain based game, Smart Contracts, Blockchain & Tokens are the diversity of information and representation that minimizes B2B ad risk.
With a blockchain UX Layer from the first User home page of SpaceZodiacs.io with Gamifiable‘s stack of GmifiableAI and GamifiedApp, value proposition market fits Gamification AI Media with target clients into a Unicorn trajectory valuation with a polymath of domains.
Maximizing B2C profit with GamifiableAI’s asset transfer and trade of alternative narratives is for the Smart Contracts, Blockchain & Tokens that are the UX that is constructed and baked into Gamifiable‘s blockchain base layer, as the AR/VR – XR system of autonomous and decentralized technologies of an Actor Network Theory convergence with an Internet of Things for Marketplace AI is from the Product Launch of SpaceZodiacs.io, Smart Contracts, Blockchain & Tokens are from an initial User that launches an Ethereum Smart Contract Game.
Decentralized Autonomous Organization
With an open-endedness and democratization of Gamifiable‘s digital format that uses data from alternative viewpoints, interpretations, and scenarios to monetize Qualitative What with a Quantitative How that monetizes a blockchain database, the fungibility, transparency, and verifiable implementations of interactions is an integration of blockchain technology, so GamifiedApp is the B2B to B2C delivery that removes a middle-man with a player-to-player interaction of the VR Shopping UX of Gamifiable‘s decentralized Marketplace AI. Sustainable long-term fanbases are for a global phenomenon, so an Android and iOS Mobile App scales the Mobile and Video Game trajectory of Smart Contracts, Blockchain & Tokens.
The Block: A Decentralized Marketplace by BitBoost
With simplicity and originality and commercially executing Smart Contracts, Blockchain & Tokens, deployments are habit forming from User conditions that are connecting from the Why of What Users want for their How, so monetizing their AR When is so B2B knows What to advertise to B2C for. Building and deploying AI and VR ecosystems of an AI convergence for gamified human and machine procedures, Actor Networks of an Internet of Things monetize an AR When with a Tokenized Marketplace AI, so the VR Shopping for B2B advertising from User input that is the B2C’s Qualitative What for Quantitative output is for the DApp of GamifiableAI.
AR+AI: The Coming Convergence
Executing Smart Contracts, Blockchain & Tokens from User input Conditions to Connect a blockchain database of an AR/VR – XR Gamification Media for Marketplace AI with a Consensus storage distributed data Technology startup is from ethnographic gamification algorithms that test input data as Conditions Connect Product Market Fits from Qualitative What that trains new advertising algorithmic functions that filter B2B’s How delivery.
Blockchain and Big Data
Gamified Actor Networks
Classification with simultaneous location Actor Networks and mapping for concrete implementation of AR as B2C’s When of Smart Contracts, Blockchain & Tokens scales Gamifiable‘s self-brand overlaps from User input of the world’s information with one question, so GamifiableAI monetizes with digital asset transfer and mobility from ethnographic gamified Actor Networks.
Linking synchronized cryptography with a Social Transmedia database for the block-chain, machine learning technology convergence is an electronic World Trade Platform from a self-regulating crypto community with Social Transmedia the cryptocurrency and payment system of Smart Contracts, Blockchain & Tokens.
ePUB sales funnel will initiate with a free “White Paper” on ERC-721 Token Standards, so follow-up after will divulge about a Smart Contract trajectory and appreciation that plays forward into a massively multiplayer game based on smart contracts running in Ethereum blockchain to those that purchase the ePUB.
With augmented reality connections of computer-generated materials layered on top of an existing reality, the VR Shopping of GamifiedApp is for Users’ interactive experiences that are tailored to any audience. User Input into Gamifiable monetizes with digital asset transfer and mobility from ethnographic gamified Actor Networks that link synchronized cryptography with a Social Transmedia database for the block-chain, machine learning technology convergence as an electronic World Trade Platform.
With accessible and adaptable incorporation of AR/VR and XR Storytelling, B2B implementation of interactivity into B2B ads is from Users’ Qualitative B2C What, so the AR dynamics of B2C personal reflections and style are the brand delivery of contextually relevant AR experiences, and A.I. with deep machine learning with Gamifiable delivers to B2C’s database grid layers that are the DNN self-brand overlaps, as the B2C that are the Users, tightening the loop and strengthening barriers with a missing middle-man, B2Cs are accessing and sharing with the VR Shopping of GamifiedApp that is part of the UX asset transfer and mobility with GamifiableAI.
Users become Star Shooters or Space Warriors to traverse light speed to collect, buy, sell or trade the Chinese Zodiac and or their opposing animal fable nemesis for control of the Holographic Universe’s AI.
B2B advertising information with the Actors that are Networked with the Things they interact with are at where GamifiedApp parses to identify data structures, as ad objects of ethnographic gamification actor networks are the input content that outputs the context of AI geofencing, so GamifiableAI is for B2B delivery of B2C benefits, as Users are the innovative products to consumers that are on the demand side of Gamifiable‘s advertising marketplace base platform, B2B’s customer base with GamifiedApp is for the B2C market share that generates increased profits of a differentiated and unique value proposition that builds complementary products of AR/VR and XR Storytelling.
User narratives of Qualitative What are an input into the Problem Space of Gamifiable that solves “unmet” needs with market niche validations of Network Effects that facilitate the adoption of different market segments of AR/VR and XR Storytelling.