Gamifiable

This site is for info purpose – Deployment trajectory is Microsoft Azure. Documentation, Design, Code and Build, Version Control and its Software Development Platform will be on GitHub. I will focus on open source with the server-side to render its DAO.

Gigging to Team Turning (out-source at interim) will consolidate Sprints for Seed. This is the Model and the “Team” of a Totally Virtual and telecommuting tech start-up. There is no Co-founder and co-working is an individual option not the culture.  There is no equity dialogue until Series A, which has a crypto-economic forecast.

Although, I have theatrical intellectual property in the form of screenwriting, there is no budget forecast or funding for them sought. They are not for sale and All Rights Are Reserved and no Option or Rights have been Delegated or Assigned. Ethnographic Gamified CRM is the Enterprise Software Application for an Internet of Value Proposition.

Any distribution, asset transfer and intellectual property trajectory is for emerging technologies, primarily the Blockchain, Machine Learn and AI, so with ePUB 3.0’s., Smart Contracts and Tokens, an iterative from the collection, processing, storing and integration of data is server side rendered into a DAO infrastructure.

Collecting, processing and storing information of EPUBs, Games and Media, the integration of AR with covariant crypto-economic ethnographic gamification CRM AI convergence is with GamifiedApp.

Multiplatform Indie Game

  1. White Paper about a Smart Contract Blockchain game scales into an international mainstream Mobile and Video Game that is a cross-platform Franchise of SPACEZODIACS.
  2. An EPUB 3.0. is an option that is accessed on the Bloakchain with its Unique digital asset of ROBOTICS NLP’s AI. Sales Funnel will have an access option for readers on Blockchain for its EPUB 3.0. or they can go Amazon. However, the option plays forward with a White Paper about crowd sourcing and the funding of a Smart Contract Blockchain game of SpaceZodiacs_warpSpeed.
  3. Prototype GamifiedApp is to monetize B2C asset transfer of user narrative’s digital economies.
  4. SPACE ZODIACS: The Heavenly Palace, that screenplay will use the original Harry Potter Novel as its pathway model, and that screenplay will be put to prose – targeting the same demographics for the games and its Franchise trajectory scale.

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Capitalizing off partners, customers, third parties and Government entities with autonomous natural language processing to intersect CRM technology with B2B nodes to advertise their self-brand overlaps from deep links that machine learn with Gamification Actor Networks, GamifiedApp monetizes B2C asset transfer of user narrative’s digital economies that is the Social Transmedia of the domain-specific knowledge’s cryptoeconomics for Marketplace AI.

With a Smart Contract Product launch for an open source interoperable architecture of User data with a blockchain address identity layer system that allows people, products, apps and services, Blockchain cloud providers, organizations and innovators to key into Marketplace AI with decentralized ecommerce from the launch of GamifiedApp that executes Smart Contracts, Blockchain and Tokens, server side rendering is beyond POP for its DAO, so GamifiedApp executes Ethnographic Gamification algorithms that train domain specific Input data.

Deploying a Blockchain enabled Decentralized Autonomous Organization (DAO) with Storage, Asset Transfer and Mobility and B2B advertising to B2Cs that are Users for Marketplace AI with an EAS (enterprse application software) Internet of Value that is from Smart Contract data science and its databases, Input conditions connect Output of Product Market Fits from qualitative what that trains and formats domain-specific knowledge, for new advertising algorithmic functions filter and format B2B’s how delivery of classification with simultaneous location Actor Networks and mapping for concrete implementation of AR.

GamifiedApp provides Ethnographic Gamification technology at where Users interact, exchange digital assets of competing blockchains that are the Gamified crypto-economics’ value creation consensus of Social Transmedia for Marketplace AI.

B2B Progammatic Advertsing to B2C

  1. User is B2C = 1.
  2. B2B = new x.
  3. x = 0.
  • f(x) = y.
  • input = Smart Marketplace.
  • output = Programmatic Interface.
  • y = Machine Artificial Intelligence.

GamifiedApp.com

How can I do better?

Intersections of art and science is the world’s AI heart.

Ethnographic Gamified CRM

  • User narrative Algorithmic Design.
  • Decentralized Marketplace AI.

Start-up

Totally virtual and Global, we’re going to do something really cool …

  • Blockchain Layer.
  • Smart Contracts.
  • Server-side Holding Company.
  • DAO and Open Source Convergence.
B2B == Suppliers || B2C == Users || Users == SMEs

Business+Model+Traditional+Model_+DELL+Direct+Model_+Suppliers

Prototype

B2C input, a conditioning is User so AI recommendation algorithms monetize programmatic adv conditions for B2B conditions- a missing middle connects:

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Input is Server-side Render for new x that Outputs y from the MAI wrap with a DAO: server-side of GamifiedApp.com the Holding Company.

2018-03-17

FEATURE LAUNCH

capture

 

B2C condition (private) is user input collection – so a gami Bot collection can process (ethnographic gamified CRM model) Output connection (public), the database for B2B programmatic adv. Recommendation algorithmic propriety I will code, build and deploy. Open source on server-side render with API access is trajectory.

f(x) = y

  • new x = y.
  • y = product market fit.

CEO/ Founder ECMcCready

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Languages

  • Java.
  • C#.
  • C++.
  • Python.
  • PHP.
  • Node.JS.
  • JavaScript.
  • Solidity.
  • Rust.

Frameworks

  • DL4J.
  • Pytorch.

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