Bits, Bytes & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence and robotics are reinventing the workforce, as augmented intelligence emerges into a collaborative economy, User inputs are a self-disruption with Qualitative What on Gamifiable. Containerization with digital assistants, chatbots, and machine learning are transforming supply chains and logistics.

8 jobs that Robots will do by 2020

 

On-Demand Mindset

Gig work is a choice of Bits, Bytes, Data & Artificial Intelligence autonomy, as an independence of client sophistication is a technological revolution, Bits, Bytes, Data & Artificial Intelligence is a confluence of consumerization. Thriving in a radically-agile polarization of the population, the technically savvy are the shifting demographics that embrace an on-demand mindset, for Gig Workers are positioned to adapt and change to market conditions.

Content As Its Context & Ubiquitous Environments

Top down and bottom up closed loop structure:

Scalability’s Self-brand overlap is Social Transmedia. Telematics and multivariate communications technology is branded virtual entertainment products, their transmedia and gamifiable ideas.

Problem Space Closes Loop

Social and virtual currency bridges quantitative and qualitative seamless stories into a cohesive whole, from transhumanism to its hyperreality simulacrum singularity, Bits, Bytes, Data & Artificial Intelligence is a neuro-aesthetic peak shift of itself.

Self-brand Overlap of Virtual Environments

Multidimensional fabrics of ubiquity for an immersion, fluidity, and interactivity is wearable fashion. Spatial awareness and narrative paradigms are the transformative nature of Bits, Bytes, Data & Artificial Intelligence technology. With the convergence of an information space existence, User’s interactive social condition is a collaborative consumption of Gamification.

Unity of Social Currency

 

Technology Acceptance

Perception’s system defines recursive cycles of reentry. Redefinition of human subjectivity with positive illusions are for a post-human existence. Forming relations with other’s sensory capacities store and process free associations between interactions with Bits, Bytes, Data & Artificial Intelligence, so entities with no priori definition are as gadgets tracing subculture histories. Uniquely identifiable objects are wearable technology.

Donald Trump

With a poetics of ambivalence, the signifier’s authentic identity is sensationalized for an inner asshole in an unreal world of Bits, Bytes, Data & Artificial Intelligence, so the homogenizing effects of science and art are combined. Its peak shift’s a mobile dynamic fabric that’s this self-modifying, self-organizing neuro-aesthetic connectivity. Emerging between art and science is a new composition, for boundaries are extended and new perceptual worlds are explored.

Cloud Centric User Generated Instantaneous Dynamics

Imagination and desire shape technological change. Technical infrastructures are empowered Users. Ubiquitously centralized with pervasive computing on an individual and collective level are interdependent economically, socially and politically. Informational computational intelligent architectural coevolution is the incidental consequences of Bits, Bytes, Data & Artificial Intelligence.

Ubiquitous Interactive Network Awareness

Interaction, design, simulation and visualization with ubiquitous computing’s time, occasion and purpose are emerging applications, as their smart connected sensing objects merge, a nanotechnology age is a spatial awareness, so interactivity and mobility, advanced computational processes of nano-biology, its bio-convergence reshapes economies of our world and even life itself. Execution environments ubiquitously distributed into are our Bits, Bytes, Data & Artificial Intelligence – bio-economic futures:

Gamifiable proposes its software protocol of a VR Shopping application of GamifiedApp, a decentralized application of GamifiableAI that configures the Mobile and Video Gaming of SpaceZodiacs.com that integrates CRM encapsulation nodes.

Users interact, exchange digital assets of competing blockchains that are the Gamified crypto-economics’ value creation consensus of Social Transmedia for Marketplace AI:

Network Marketplace AI

  • blockchain protocol.
  1. SPACE ZODIACS Screenplay.
  2. Synopsis.


VR Shopping! 
GamifiedApp.com 
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

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noosphere_spelunkers

Private, Public key & Product Market Fits

Private, Public key & Product Market Fits

Private, Public Key & Product Market Fits  are a Blockchain technology. Gamifiable acts as a collective verification system. Traceability, security, and speed are a decentralized marketplace that projects over 60% growth through 2021, as counterfeiting and piracy can rise to $2.3 trillion by 2022.

DApp

International and friction-free virtual currency with Private, Public Key & Product Market Fits are rewards earned that stay with the User, and they can use them however you want. They can spend them at SpaceZodiacs, or they can use them with GamifiedApp for their VR Shopping with Gamifiable. They can hold them as an investment, or they can transform them into cryptocurrency or fiat with GamifaibleAI.

Blockchain & Gaming

Divestment Value Creation

Encapsulation of Gamification with blockchain nodes can store executable elements of Mobile and Video gaming with SpaceZodiacs. User narratives from qualitative linking at run-time can create a varied, unpredictable experience, so a Quantifiable marketplace AI is the blockchain data. Currency transfers are implemented with GamifaibeAI’s smart transactions, as there is no need for a middleman.

Overlaps & Application

AR/VR – XR Gamification Media for Marketplace AI is a Consensus storage distributed data of the Private, Public Key and Product Market Fits’ Technology convergence of SpaceZodiacs. This is as a blockchain-structured game. Metric storage is automatic. Historic data can be accessible to anyone who receives a key.

EtherCraft RPG

Social Transmedia

There’s no need to pay a bank to hold funds in escrow. Users become players as buyers and sellers. They can conduct transactions and even trade in a secure, verifiable environment. Every step of their transactions are stored blocks in the chain, as each block has encoded pointers to the preceding and following block.

Public Algorithmic Data

 

“AnyUser.Gamifiable.com”

Cryptocurrency or token offerings of Private, Public Key & Product Market Fits on Gamifiable is where Users can accept Social Transmedia payment, so User Conditions Connect with Private, Public Key & Product Market Fits from the platform of Gamifiable. A convergence with VR Shopping with GamifiedApp and a DApp of GamifaibeAI is at where a polymath of domains solves problems with cryptocurrency.

Distributive Permanent Ledger

Stored User narratives create algorithmic advertising of what B2B advertises for. B2C transfers digital instruments that represent real money. B2B benefits are from Mobile technology’s B2C camera position of AR, as they are the Private, Public Key & Product Market Fits that integrated the Video Game version of SpaceZodiacs on top of blockchain technology. Gamifiable is as a distributive permanent ledger that is immutable and transparent.

Feature Anime for Video Game Development

SPACE ZODIACS Synopsis

SPACE ZODIACS Screenplay

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AR, VR, & MR Blockchain Marketplaces

AR, VR, & MR Blockchain Marketplaces

AR, VR, & MR Blockchain Marketplaces

AR, VR, & MR Blockchain Marketplaces implement a token-economy. B2B ties their ownership value to a legal tokenized equity structure. Automatically and intuitively in association with things in the real world, Users’ divergence discovers interactive content.

3D holograms to bring 2020 Olympics closer to TV viewer

 

Affective Computing

AR, VR, & MR Blockchain Marketplaces

“No one is born hating another person because of the color of his skin or his background or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.”

This is a critical system and pattern organizational design for their ubiquity, so context of animation, video or 3D products are overlaid on a live video from their smartphones. Cameras are pointed at markers. These markers are for B2B asset transfer of convergent User created technology. Qualitative What is a divergent access from quantified How’s B2C convergence of Machine Artificial Intelligence.

Rize .
Kin.
Decent .

Social Transmedia

AR, VR, & MR Blockchain Marketplaces

Acquisition of AR, VR, & MR Blockchain Marketplaces transcend the boundaries of traditional human-computer interaction, so the conventions of UX design’s Activation interface is the B2C’s Supply of the Z-axis. Augmented sensory perception and interactions are the Y-axis, so the new X-axis is a combination of AR, VR, & MR Blockchain Marketplaces. The Y-axis is the User created convergence of enterprise assets and transfer.

Ad-Chain

Remixing and recombining data for an ad-based business model is a Social Transmedia, as the Conditions of the User is a bilateral Connection from a divergence of convergent User created technology. AR, VR, & MR Blockchain Marketplaces track User interaction with content, and context is compensated for their participation. Qualitative What enables How’s Quantification of of Users’ worth. Social Transmedia is the compensation for their activity.

New X-axis is Y-axis Blockchain Scale

 

NOOSPHERE SPELUNKERS: XR’s Artificial Intelligence

VR Shopping!
GamifiedApp.com
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

SpaceZodiacsGDD

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Value Creation, Delivery & Blockchain Stack

Value Creation, Delivery & Blockchain Stack

 

Value Creation, Delivery & Blockchain Stack

Algorithms are for deep learning from Value Creation, Delivery & Blockchain Stack technology that forms analogies. They are from recombined data sets of simultaneous location and mapping that converge positions and speeds by calculating behaviors. Autonomous technology uses Gamification layers that are intent oriented algorithms for Marketplace AI.

Cryptocurrency

Cryptocurrency secures and stores user narratives that create algorithmic advertising of what B2B advertises for so B2C can transfer digital instruments that represent real money for B2B benefits.

Gamifiable is for a public and a decentralized option of Blockchain. GamifiableAI will be built on top of existing centralized technologies. Scalability, performance, and storage is the Value Creation, Delivery & Blockchain Stack of autonomous technology.

HMI & IoT solutions

User defined gateways can communicate to physical objects. Gamifiable defines the condition of the Users’ internet world. Value Creation, Delivery & Blockchain Stack works on cloud servers. They hold unlimited storage capacity.

IoT identifies and authenticates the Value Creation, Delivery & Blockchain Stack technology. With User defined searches for nodes, Gamifiable is transparent. The Logic of peer-to-peer information storage is un-alterable.

Permissioned Blockchain

A Gamifiable Blockchain-based platform can connect billions of devices to automate network user defined conditions.

User conditions are linked to pre-transactions, so the database remains permanent. Algorithms are constructed, so IoT is the Value Creation, Delivery & Blockchain Stack connections. Blockchain-based businesses scale by providing discounts and promotions in user defined ecosystems.

Condition, Connection & Smart-Contracts

The value exchange through blockchains are the Cryptoeconomics of a Social Transmedia, as the time and complexity of developing trust is abstracted away. User created cryptocurrency is the Social Transmedia of  Gamifiable. Smart-contracts are enabled by GamifiabeAI. Secure access to A.I. is Social Transmedia. Users collaborate sharing monetizes off partners, customers, third parties and Government entities.

OTN

Trust building, cost reduction and accelerated data exchanges are the Value Creation, Delivery & Blockchain Stack ecosystems of participants holding tokens. They are anticipating appreciation. Token investments deliver advertising connections from Gamification. Deep Neural Network layering is the game-like interactions of user defined conditions.

Tokenizing Ecosystems

 

AI, IoT, and blockchain converge to power new solutions. IoT is integrated with AI. CRM intersects technology with B2B nodes. They advertise their self-brand overlaps from deep links that machine learn with Gamification Actor Networks. B2C asset transfer of user narratives are digital economies, and Social Transmedia is the cryptocurrency for the Marketplace AI of Gamifiable.

A VR Mobile Game of SpaceZodiacsGDD launches a sandbox Video Game of SpaceZodiacs. Mobile Gaming Consensus storage distributed data technology with GamifiableAI moves tokens around, for GamifiedApp becomes the VR Shopping  at where users pay for goods and services. Scalability in an IoT context is an unprecedented collaboration.

Tokens or Coin

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NOOSPHERE SPELUNKERS:XR's Artificial Intelligence

NOOSPHERE SPELUNKERS: XR’s Artificial Intelligence

NOOSPHERE SPELUNKERS: XR’s Artificial Intelligence

Synopsis

A serial killer in Spelunking VR game has a goal to present the Devil. It has been over-ridden by a re-dating of carbon – NOOSPHERE SPELUNKERS: XR’s Artificial Intelligence.

It is written as a stream of consciousness. Ronald Reese was role playing as serial killer. Juliana had role played as a seductress of a serial killer, yet her past had manifested into her virtual present.

  1. Chapter One.
  2. Chapter Two.
  3. Chapter Three.
  4. Chapter Four.
  5. Chapter Five.
  6. Chapter Six.
  7. Chapter Seven.
  8. Chapter Eight.
  9. Chapter Nine.
  10. Chapert Ten.
  11. Chapter Eleven.

4 Technology Trends

Convergence, Disruption & Transformation

AR/VR & XR start-up

eBook funnel of NOOSPHERE SPELUNKERS: Artificial Intelligence defines crowd source trajectory of SpaceZodiacs_v1. This bootstraps a VR Shopping.  AR central to its gameplay is immersive with direct response, digital and affiliate marketing. Cryptocurrencies will be for an eWTP marketplace.

DApp of GamifiableAI is for digital asset transfer and trade. Marketplace model will allow rebranding of NOOSPHERE SPELUNKERS: XR’s Artificial Intelligence.  All formats will be available. Value proposition is the block-chain protocol of  User defined AI.  Gamifiable is a centralized platform, and there is protocol with an autonomous, decentralized and consensus crypto-economic stack. GamifiedApp is a VR shopping app the delivers B2B benefits to B2C.

The software stack is an advertising CRM network marketplace model. Its digital currency is called Social Transmedia.

Feature Anime for VR

 

Social Realism & Product Market Fit

SPACE ZODIACS Screenplay will be written into an ebook funnel, and it will developed with Unity.

Mobile & Video Games

 

AR/VR – XR Gamification Media for Marketplace AI with a Consensus storage distributed data Technology startup

  1. Access => GamifiedApp.
  2. Transfer => GamifiableAI.
  3. Supply => Gamifiable.

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AI CRM Content Marketing

AI CRM Content Marketing

AI CRM Content Marketing

AI CRM Content Marketing with ethnographic gamification algorithms test input data. Conditions connect Product Market Fits, as qualitative What trains new advertising algorithmic functions. They filter B2B’s How delivery of classification with simultaneous location Actor Networks and mapping for concrete implementation of AR as B2C’s when.

Wearables and Mainstream Virtual Billboard

Robots interpret user data. Narrative Science humanizes technology. Intelligent Narratives are actionable. Artificial intelligence understands text, as AI can automatically do AI CRM Content Marketing rewrites.

NarrativeScience.
WordAI.
WayBlazer.
RankBrian.

Gamifiable scales self-brand overlaps from user input. AI CRM Content Marketing of world’s information is from What. AI can scale empathy with customer profiles. Communication of content can contextualize the timing of marketplace context with XR. User created content is contextual with VR, so there is AR delivery.

Augmented Reality Campaigns

 

CRM Encapsulation Convergent Consensus Technology

Mobile gaming is convergent consensus technology of GamifiableAI. AR delivers What users want. AI CRM Content Marketing is an implied qualitative Why. Quantitative How monetizes their mobile AR software when. Building and deploying a scalable mobile game can intersect input conditions. Output connections are product Market Fits. They integrate CRM and a VR shopping app of GamifiedApp.

AR Mobile Marketing.

Digital asset transfer and mobility is from ethnographic gamified Actor Networks. They link synchronized cryptography, for a Social Transmedia database is the block-chain. AI CRM Content Marketing is machine learning technology, for Automated AI convergence is eWTP.

Self-training AI

Developing, building and deploying computer programs stimulate users to buy products advertised in gamifiable ethnographic technology. They deliver campaigns, so AI CRM Content Marketing monetize product launches. Performance base advertisement and marketing scales into AR/VR – XR, and transforming SEO strategies wrap user narratives as AI. Machine learning technology deploys brand narratives for B2B to deliver B2C benefits.

Emotion-driven Narratives.

Outperforming Organic Content

 

Peer to Peer Decentralization

With the platform of Gamifiable and applications of GamifiedApp and GamifiableAI, crypto-economic combinational explosion is AI CRM Content Marketing. Relevant destinations of products are for exponential growth and traction of Social Transmedia, and peer to peer decentralization are user narratives. They are generating B2B advertisement for B2C AR delivery.

Ecosystem of Blockchain Assets

Cryptography secures and stores user narratives. They create algorithmic advertising of what B2B advertises for so B2C can transfer digital instruments. They represent real money for B2B benefits.

Digital Economies

Digital economies of a marketplace platform of Gamifiable monetizes conditions. They intersect Crytography to connect with a marketplace base model. Economic advertising incentives are defined inside Gamifiable. Participating nodes of augmented reality delivery is a consensus marketplace base technology, so every user is a traveler. AI platforms can read real images, so user created data sets from CRM search can create a Marketplace base AI. Mathematical processes advance understanding of language semantics. They gradually learn more about the Why of user searches, so CRM concludes the What of customer behavior with AI’s How.

Embracing Digital Transformation

 

Artificial General Intelligence

AR/VR – MR Gamification Media is for Marketplace AI with Consensus, storage distributed data Technology. Developing an evolutionary algorithmic artificial agent can spontaneously execute its self-creating neural network machine learning, so it can recursively design itself for a trajectory of an Artificial General Intelligence and super-intelligent search engine and seed AI. A universal learner is Master Algorithm technology, and it can discover deep learning regularities. They are universal to all phenomena.

Strong AI

 

Marketplace AI

User created cryptocurrency is the Social Transmedia of Gamifiable. Monetizing a trajectory insight capitalizes off partners, customers, third parties and Government entities. Building autonomous natural language processing intersects CRM technology with B2B nodes. They advertise self-brand overlaps from deep links that machine learn with Gamification Actor Networks. Monetizing B2C asset transfer of user narratives are digital economies, and Social Transmedia is the Cryptocurrency. It is for the Marketplace AI of Gamifiable.

AI & Blockchain.

Gamification

VR Mobile Game launches a video game sandbox franchise of SpaceZodiacs. Mobile Gaming Consensus storage distributed data technology is a block-chain stack with GamifiableAI. Algorithms for deep learning are from user narratives. AI CRM Content Marketing is an AI Awareness, as technology forms analogies from recombined data sets of simultaneous location and mapping, they converge positions and speeds by calculating behaviors. Developing autonomous technology is through the use of layers, for they are from User intent-oriented algorithms. This is for Marketplace AI.

BlockChain

Executing cryptocurrency is to secure and store user narratives. They create algorithmic advertising of what B2B advertises for so B2C can transfer digital instruments that represent real money for B2B benefits.

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Social Realism, AI & Performance base Advertising of XR Media

Social Realism, AI & Performance base Advertising of XR Media

Optimal channels of Social Realism, AI & Performance base Advertising of XR Media will deliver a sense of ownership.

The Fourth Transformation

View story at Medium.com

1. The breakthrough of Artificial Intelligence (AI) is computers teaching themselves (machine learning — ML).

2. The average gamer is 31 years old.

3. It is estimated that there are 1.2 BILLION gamers.

4. If your marketers aren’t thinking about AR integration, your company will not get the attention of new consumers (dubbed “the Minecraft Generation”).

5. What starts in games does not stay in games.

6. A generation growing up with AR, VR and MR will expect all three when it shops, works, and plays.

7. Games drive innovation.

8. Think of VR as cave drawing in high tech. No need to explain what is seen. Ancient storytelling.

9. In five years, all movies will be in VR.

10. VR can create deep emotional connections in very short period of time. Consider its “hyper-social” effects.

11. Pokeman Go demystified AR for more than 100 million people.

12. AR and VR platforms will help with “Pinpoint Marketing”, marketing based on the consumer location, the time of day, personal profiles and buying patterns.

13. Mixed Realty (MR), which combines the best of AR and VR, will use haptic sensors to achieve a sense of touch and temperature.

14. Intelligent agents will watch our eyes to see what we watch and assess our thoughts and emotions regarding what we are seeing as we see it.

15. Shopping will become ubiquitous: we will instantly have the ability to know the brand of what we are looking at and buy every item we see as we see it.

16. A person’s location will become less relevant (and more) to business.

17. Stores will become extremely personalized, knowing and catering to our specific tastes and buying habits.

18. The Visual Web eliminates language barrier to buying.

19. Brain waves will replace hand controls.

20. The brain will become our interface.

21. Innovation will beget innovation: at a HoloLens Hackathon, a team developed an app in less than 48 hours that created in mixed reality an avatar that uses sign language as well as subtitles to help those who are deaf communicate more easily.

22. We learn better what we see: AR, VR and MR will help us learn and retain better and faster.

23. In a virtual classroom, everyone has access to the best teachers.

24. In a virtual classroom, sensors can watch students to gauge learning.

Control with Social Realism, AI & Performance base Advertising of XR Media

Social Realism, AI & Performance base Advertising of XR Media will deliver better and consistent media quality. Computer-generated illusions become an improved process of performance from AI.

We become immersed and surrounded by self-driving cars, drones, robots, and the Internet of things (IoT). Social Realism, AI & Performance base Advertising of XR Media interfaces are worn, and images are touched with feeling. Brand and consumers are wandering freely in a Network Marketplace and its AI.

Software Stack of Social Realism, AI & Performance Base Advertsing of XR Media

VR Shopping!
GamifiedApp.com
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

Tensor Flow’s Social Realism, AI & Performance base Advertising of XR Media

CLASSIFIER

Machine Learning and Human Bias with Social Realism, AI & Performance base Advertising of XR Media

Classification algorithms map input data of Social Realism, AI & Performance base Advertising of XR Media

MOBILE & VIDEO GAME TRANSMEDIA

***************

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WebVR & AR-based gamification

WebVR & AR-based gamification

WebVR   & AR-based gamification

Virtual Reality Headsets
WebVR & AR-based gamification digital advertising is the future of Ad funded content. Melding augmented reality brings synergy to a brand’s voice. WebVR AR-based gamification turns one channel into many. Immersive environments for users with AR integrates digital information into the user’s real life. Machine learning optimizes campaigns with immersive advertisements.

Mobile VR

Augmented Reality, Virtual Reality and programmatic marketing detects our gestures. AI algorithms ascertain our preferences. They analyze product performances with VR and AI. WebVR & AR-based gamification delivers ultra-personal ads. They  are powered by automated buying and selling of inventories. VR ecosystems of ecosystems are creative and innovative Networked Marketplaces.

WebVR Gaming

AR Story 

Gamers! They go all-in and get a headset! WebVR & AR-based gamification is immersed in the intent of user created content. Screen consumption is their context with Artificial Intelligence. WebVR & AR-based gamification uses natural markers. Facial recognition and 3D location mapping raises brand awareness. AR content is automatically accessible.

$229 billion this year and over $335 billion by 2020

Integrating augmented reality with a gamification strategy is interactive with user created digital content. WebVR & AR-based gamification platform lets users personalize and interact with an artificial intelligence. Simultaneous localization and mapping (SLAM)is the WebVR & AR-based gamification messages that slide across mobile screens

Word-wide Digital Adds

WebVR & AR-based gamification

Phone camera is the AR device. Education to healthcare to construction, this changes the way the digital advertising market functions.

  • Marker-based AR ads.
  • Location-based AR ads.

AR Emotional Connection

AR ads are interactive and lifelike. Consumers can see and even interact with them. When users interact with AR ads, they feel like they’re playing an engaging video game!

WebVR & AR-based gamification is an emotional connection with customers! It encourages them to make purchases! This increases brand awareness, promotes sales and a company’s reputation!

WebVR 

AR provides a playing board for gamification strategies. Immersive experiences maximize customer engagement. WebVR & AR-based gamification uses advanced machine learning algorithms.

WebVR & AR-based gamification & Hyperlocal adv. 

WebVR | Virtual & Augmented Reality Websites

 

VR Shopping! 
GamifiedApp.com 
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

y = mx + b as AI Advertising

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y = mx + b as AI Advertising

y = mx + b as AI Advertising

y = mx + b as AI Advertising data

CRM encapsulation is users created models. y = mx + b as AI Advertising data gathers data. The system of the encapsulation is an ethnographic gamification. Affective Computing cluster, contains and wrap nodes.

User input clusters x for its y.  This is from training neural networks on large mounds of data. x is transformed. It defines algorithms from one question. Qualitative why is Users’ how.

CRM Encapsulation

  • Do.
  • Who.
  • Why.
  • Where.

User created software is the massive number crunching with y = mx + b as AI Advertising. Pytorch establishes a new x for artificial intelligence. TensorFlow  is for deep neural network models.

Machine Learning

 

  • Gathering Data.
  • Prepare that Data.
  • Choose Model.
  • Training.
  • Evaluation.
  • Hyper-parameter Tuning.
  • Prediction.

Neural network layers rapidly prototype. Cross-platform and embedded deployment is the y = mx + b as AI Adverting.

Affective Computing Market worth 53.98 billion USD by 2021 

CRM solutions with y = mx + b as AI Adverting is a machine’s emotional intelligence. Healthcare sector of y = mx + b as AI Adverting is from User input. Condition of y = mx + b as AI Adverting outputs Weights. Parametric algorithms are Connections y = mx + b as AI Adverting Bias, so B2B knows what to advertise to B2C for.

Deep Learning

 

Affective Computing classify objects of y = mx + b as AI Adverting. Features and tasks are from User created data structures. They cluster and contain nodes.

  • Love and warmth.
  • Appreciation and gratitude.
  • Curiosity.
  • Excitement and passion.
  • Determination.
  • Flexibility.
  • Confidence.
  • Cheerfulness.
  • Health.
  • Contribution.

Ethnographic y = mx + b as AI Adverting is an interpretive marketing of CRM What.

  • Leave Ordinary.
  • Call to Adventure.
  • Enter New World.
  • Allies.
  • Overcome.
  • Self Discovery.
  • Atonement.
  • Return.

Input creates y = mx + b as AI Adverting data structured stories. They cluster, contain y intersects. New x deep learns and sorts for Marketplace AI.

 Self-Brand Overlap $500 Flame-Thrower Advertising Story

 

Gamification Deep Learning And AI Advertising

 

x y intersect is y = mx + b as AI Advertising of Gamification. B2B output is from B2C input. B2C role plays for a new x. User input outputs y advertising benefits. Game-based deep learning is from one question. CRM encapsulates rewards.

  • Meaning.
  • Empowerment.
  • Social Influence.
  • Unpredictable.
  • Avoidance.
  • Scarcity.
  • Ownership.
  • Accomplishment.

y = mx + b as AI Advertising

Ethnographic gamification algorithms test input data as conditions connect Product Market Fits from qualitative what that trains new advertising algorithmic functions that filter B2B’s how delivery of classification with simultaneous location Actor Networks and mapping for concrete implementation of AR as B2C’s when. 

Gamifiable.com self-brand overlaps the world’s information with one question to establish digital asset transfer and mobility from ethnographic gamified Actor Networks that link synchronized cryptography with a Social Transmedia database for the block-chain, machine learning technology convergence as a World Trade Platform.

With mobile gaming and convergent consensus technology of GamifiableAI.com that delivers what users want from their qualitative why as their quantitative how and while monetizing their mobile AR software when, SpaceZodiacs_v1 1 (1) connects product Market Fits as a MVP Mobile Game that integrates CRM and a VR shopping app of GamifiedApp.com.

Developing, building and deploying computer programs that stimulate users to buy products advertised in gamifiable ethnographic technology that deliver campaigns, product launches of performance base advertisement and marketing scale into AR/VR and wrapped from user narratives as AI.

Machine learning deploys brand narratives for B2B to deliver B2C benefits.

VR Shopping!
GamifiedApp.com
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

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eWTP Algorithmic Advertising

eWTP Algorithmic Advertising

eWTP Algorithmic Advertising

Gamifiable self-brand overlaps the world’s information with one question. Digital asset transfer and mobility is from ethnographic gamified Actor Networks. They link synchronized cryptography with a Social Transmedia database. This is for block-chain machine learning technology convergence.

What’s your thing?

eWTP Algorithmic Advertising insight is to build and deploy a neural network machine learning search engine AI. Gamifiable self-brand overlaps simultaneous location and mapping with user narratives. They create algorithmic advertising of what B2B advertises for so B2C receives B2B AR benefits.

IoT & AI.

Everything AI

Gamifiable.com trajectory for a eWTP Algorithmic Advertising is Social Transmedia. Gamification for Augmented and Virtual Reality is user created Artificial Intelligence. Convergence of content sharing is its context.

• 2020, AI creates 2.3 million jobs, eliminates 1.8.

eWTP Algorithmic Advertising is User conditions. They connect from their why. It is what they want. How monetizes their AR when. B2B knows what to advertise to B2C for.

Massively Parallel Learning Machine

AI and VR ecosystems convergence is for gamified human and machine procedures. eWTP Algorithmic Advertising is User Actor Networks. Digital intelligence is an Internet of Things. They monetize AR when.

AR, VR & IoT Advertising

With a VR shopping app of GamifiedApp, a technological convergence is with Gamifiable. Gamification VR/AR – XR and Machine Learning is for block-chain Marketplace AI. Knowledge based marketing deliver what users want. It is from their qualitative why. Their quantitative how is their monetized AR when.

AI’s $15.7 Trillion Economy by 2030

eWTP Algorithmic Advertising is for user-behavior analysis. Recursive machine learning is an AI’s transportation theory awareness of ubiquity. Transcending purely self-interest is an AI that stops as its awareness for communities. Relationships to Geopolitics, ethnographic data and Globalization is convergence technologies of Gamifiable.

Transportation Theory and eWTP

Value proposition of truth is from User narratives. Self-brand-overlap stories are being told to themselves. They tell them to and others. Parameter files-shared are subclasses of a recursive AI.

83% Of Enterprise Workloads Will Be In The Cloud

User conditions connect from their why. What they want is how. AR is when with convergence technology. Recursive analytics is CRM. Cloud architecture is the parameterization of their self brand overlap algorithms. Product specific advertising is for digital transactions. They come from the why of what they want. That is monetized from their how with its AR when.

Gamification and Cloud

Gamification delivers qualitative reasoning. Optimized quantified data sets with AR come from CRM . Shopping  VR is GamifiedApp.

Ethnographic qualitative data analysis software is Users’ why. What they want are intersections of art and science. The dynamic of the CRM is automated intelligence. It is for ubiquitous computing that is infinitely scalable and replicable. User benefits are from buyers and sellers. They are in cloud architecture. VR shopping has virtual currencies to buy, sell, and trade.

Physical and Virtual Realities Merge

GamifiedApp parameterizes self-brand overlap algorithms. CRM creates product market fits. Conditions form product specific advertising and function with digital transactions. Digital ecosystems are from User’s why. What they want is monetized from their how with its AR when.

AR/VR & XR Marketplace

SPACE ZODIACS Synopsis

SPACE ZODIACS Screenplay

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CEX.IO & BITCOIN EXCHANGE

 

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