AI’s Narrative Theory
Encapsulated CRM of conditions that intersect connections for nodes is the Gamification of ethnographic Affective Computing, as an AI’s Narrative Theory is the convergence from User Narratives’ self-brand-overlaps that parameter simultaneous maps, an autonomous perception is location-based AR Advertising delivery, so subclasses of an AI is for file-share, and the Social Transmedia insight residuals Marketplace base Cryptoeconomics.
Conditions Connected Containers
Divesting Big Data monetizes analytic, as Gamifiable‘s AR/VR – XR Shopping experiences with GamifiedApp is an AI awareness of content sharing as its context, User conditions connect from the Why of What they want that is for the Users’ How of B2B’s advertising AR’s When with an AI’s Narrative Theory, so an initial User of SpaceZodiac.io on Gamifiable is for the conditions that connect containers for B2B AR benefits. When the User that is the B2C enters search, an AR/VR – XR shopping of GamifiedApp is the parameter parent for B2C’s child benefits.
Social Transmedia Cryptoeconomics
Actor networks with B2B advertising is for the B2C AR implementation of the Pareto Principle to Product Market Fit with ontological ethnographic paradoxical algorithms, as input routines add connections to conditions, the B2C reward is the total conditions connected of an AR When. Containing x and y intersects with the Gamification convergence off User Narratives is GamifiableAI’s asset transfer option of Gamifiable, so the knowledge-based marketing of an AI’s Narrative Theory is Bottom Up And Top Down.
Top Down and Bottom Up Processing
Convergence of IoT
Cloud based ecosystems of Gamifiable is the Social Transmedia Gamification of an AI’s Narrative Theory, so an AI Awareness is the conditions connecting Qualitative What for its Quantified How with an AR When. Gamification objects as Actor Networks utilizing the Pareto Principle is the Prisoner’s Dilemma’s CRM algorithmic classes with private and public options that are for clients to access variables and methods within ecosystems. Implementing variables and methods, objects of CRM and Gamification classes converge.
IoT Blockchain Convergence
Placing Customers First
Gamifiable’s interface for underlying forms is for the AR that is for communities and its relations to nations, so the Prisoners Dilemma is resolved by the CRM of Users’ methods that are the B2C convergence of variables from the parent class that is inherited by B2B with an AI’s Narrative Theory, so Gamifiable’s ethnographic design is the self-brand overlaps of divestments that are placing customers first, as the child class uses method overriding to deliver User AR benefits, an ontological paradox is the automatic deployment pipeline of Social Transmedia.
Continuous Delivery vs. Continuous Deployment
Disruptive Asset Transfer
With Marketplace AI, Users create and establish feedback with an AI that stops as an AR awareness for communities and its relations to nations, as Users enter eMails for an AR/VR – XR Shopping of GamifiedApp’s B2B adverting with Deep Links that are for B2C’s AR benefits, Qualitative CRM is for Users’ Quantified How of an AI’s Narrative Theory, so with gamified rewards-based premiums, discounts, free stuff – promotions and product launches as fits and with push notifications for re-engagement for B2B advertising, User ownership of Gamifiable is a disruptive asset transfer insight of GamifiableAI.
SPACE ZODIACS: The Heavenly Palace
Social Transmedia Cryptoeconomics with Users’ gamified asset transfer with GamifiableAI is the knowledge-based marketing with data that is uniquely theirs with an AI’s Narrative Theory, so with virtual goods/currencies, preferences and Deep Links, an algorithmic composition of advertising builds the shareability for customers to know Who the Users are and What their new function campaigns are for. With List integration and incentive sharing that is placing customers first, User benefits is based upon %80 of Gamification revenue that is from %20 of gamified containers.
With Subscriptions, in-app transactions and advertisement of the AR/VR – XR shopping of GamifiedApp that drives product awareness, the features of virtual goods enhance the Gamification experience of an AI’s Narrative Theory, so personalization is an algorithmic composition of consumer insights.