Category Archives: Blockchain

Social Transmedia Data as Service

Social Transmedia Data as Service

Local scope of compelling narratives from user input are the self-brand emotional resonance of VR Shopping‘s output with GamifiedApp, so Gamifiable‘s database recombination form the Social Transmedia Data as Service of outputs that are from the Qualitative What of User narrative desires and biases of emotional triggers. Artificial intelligence applications with marketing and advertising are the new x narratives that are from explorative User conditions.

Data is Dead: Storytelling and Turning Data into Insights

$30bn fashion market in India digitally influenced by 2020.

Empowerment Via Algorithms

B2B delivery of B2C’s AI emotional storytelling is the connections of Quantitative User How, as GamifiableAI executes its DApp from B2B marketing campaigns, intersections of technology and creative means are from data patterns. User empowerment via algorithms are from their ability to proactively learn their How that is from Users’ What input to output its y, so the value creation of its Marketplace AI from Social Transmedia Data as Service is the AI relationships between variables and parameters that predict the outcomes at scale.

Storytelling with Data

Gen Z.

Prosumer Engagement

Production by consumers, the design, manufacture and development of Gamifiable‘s AI brand is the story-making intersection of art and science, so User narratives’ Social Transmedia Data as Service is the participatory nature of building autonomous natural language processing to intersect CRM technology with B2B node output to advertise for self-brand overlaps from deep links that machine learn with Gamification Actor Networks. B2C asset transfer of user narratives is with GamifiableAI. Social Transmedia is the cryptocurrency for the Marketplace AI of Gamifiable that has a VR Shopping of GamifiedApp. Self-brand overlaps are the prosumer engagement for B2B to deliver branded advertisement to B2C stories, so with SpaceZodiacs_V1 as an initial User that scales into video gaming, Users are enabled and active in the contribution of an immersive Holographic Universe story world.

Harry Potter and Transmedia Story Telling

Amazon.

AI Use Awareness

With an AI mindset that engages local scope of communities for their relationships with nations from Gamifiable’s User input of an implied Quantitative Why, problem-based learning for B2C Quantified How global output is the VR Shopping framework of GamifiedApp’s immersive and spreadable advertising stories for GamifiableAI‘s mobility and asset transfer. SpaceZodiacs is an environment and framework for prosumer engagement from Users’ self-brand overlaps’ AI, so Users’ deep enunciated goals are the key to targeted audiences that maximize expectations and contribution.

The Future of Internet Infrastructure

SPACE ZODIACS: The Heavenly Palace

NOOSPHERE SPELUNKERS:XR’s Artificial Intelligence‘s smart contract sales funnel monetizes User data collection that converts into Social Transmedia with block-chain protocols from B2C gamifiable media productions. SpaceZodiacs_v1‘s Product Launch is for the software stack and start-up with the features of a VR Shopping of GamifiedApp and a DApp of GamifiableAI with the Marketplace AI Platform of Gamifiable, so crowd sourcing revenue with a smart contract that generates funding and traction to develop the AR/VR mobile game of SpaceZodiacs_v1 is the crypto-economics from User Narrative data collection that creates the digital currency of Social Transmedia Data as Service.

Microsoft’s Concept – Future vision 2020

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Game Theory, AI & Integrated Marketing Communications

Game Theory, AI & Integrated Marketing Communications

Game Theory, AI & Integrated Marketing Communications

SpaceZodiacs_v1 is an existing mathematical framework that tests AI ethics technology, as User conditions with Gamifiable are collaborating or competing to accomplish connections, Game Theory, AI & Integrated Marketing Communications design algorithms in VR Shopping with GamifiedApp‘s strategic environments. Condition is the single-move that requires the connection of other participants, so GamifiableAI‘s inventory of connections is a sales forecasting system. Gamifiable is a recommendation search engine that intertwines self-brand overlaps of User conditions and connections as AI.

• No hidden information.
• No chance.
• Defined Rules.
• Connection Optimizes.
• Condition divestment.

Game Theory and the Dominant Strategy Equilibrium

2020, 50% of Global Games Market Will be from Mobile Games.

Integrated Strategy Machine

Explosion of data and advances in algorithms are from User narratives that makes Gamifiable‘s technology smarter, so machines carry out tasks with VR Shopping of GamifiedApp, as a B2B advertising strategist that autonomously develops and executes GamifiableAI‘s asset transfer and mobility, Social Transmedia is the Game Theory, AI & Integrated Marketing Communications of Gamifiable‘s strategy machine.

Integrated Marketing Communications

What’s your thing?

Integrated Multichannel Marketing.

Cryptocurrency

The collection of resources, both technological and human are executing cryptocurrency to secure and store user narratives that create algorithmic advertising of what B2B advertises for so B2C can transfer digital instruments that represent real money for B2B benefits. With conceptual and analytical operations of problem definition, signal processing, pattern recognition, abstraction and conceptualization, analysis, and prediction, User conditions detect connection behavior and automatically apply the best strategy for the specific situation of Game Theory, AI & Integrated Marketing Communications.

Programmatic Advertising

Digital Advertising 272.8 billion 2020.

Marketplace AI

SpaceZodiacs_v1 spearheads an Algorithm for deep learning from its AI Awareness with its video game version; SpaceZodiacs is a User, for an AR/VR – XR Gamification Media for Marketplace AI with a Consensus storage distributed data Technology startup forms analogies from recombined data sets of simultaneous location and mapping that converge positions and speeds by calculating behaviors.

China’s Mobile Game Industry

SPACE ZODIACS: The Heavenly Palace

Transfer Digital Instruments

Game Theory, AI & Integrated Marketing Communications develop autonomous technology through the use of layers that are intent oriented algorithms for Marketplace AI, so GamifiableAI executes cryptocurrency to secure and store user narratives that create algorithmic advertising of what B2B advertises for so B2C can transfer digital instruments that represent real money for B2B benefits.

OneChain

Automated Methods

Game playing with conditions that design automated methods scale up classical game-theoretic ideas with Game Theory, AI & Integrated Marketing Communications, so Gamifiable‘s artificial intelligence and deep learning enables the multi-agent environments of the software stack of the VR Shopping of GamifiedApp, a DApp of GamifaibeAI, the decentralized, open source platform of Gamifiable to converge with these polymath of domains. With the Video Game version of SpaceZodiacs built on top of blockchain technology, User created AI interacts or competes in order to accomplish connections.

Create Artificial Intelligence

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Marketplace Environments & Blockchain

Marketplace Environments & Blockchain

Marketplace Environments & Blockchain

Interoperability between User narrative conditions and connections are the sending/receiving software that targets Marketplace Environments & Blockchain. Entering into a Qualitative What defines the problem space of Gamifiable, so the User analyzes input conditions for various connections with VR Shopping of GamifiedApp. Social Transmedia is the self-brand overlaps of Machine Learn Artificial Intelligence nodes that provide the Quantitative How of AR delivery of B2B benefits to B2C.

What’s your thing?

GamifiableAI is a feature of the Social Transmedia’s technological space representation, so digital asset transfers are all the possible states for the given condition of User narratives’ Marketplace Environments & Blockchain. GamifiableAI isolates and provides the Quantitative How to apply AI.

Smart Contracts

Leveraging a new x to deliver products and services from Gamified CRM encapsulation is the value creation of y from pre-existing demand for products in Gamifiable‘s solution space, so the abstraction of conditions of the Users’ narratives are the Marketplace AI of complex connections. Social Transmedia is the crypto-economics from the Users’ Qualitative What.

Undervalued Blockchain Market In China.

Blockchain Gaming/Gameplay

Technological advancement with SpaceZodiacs_v1 launches a robust VR Shopping marketplace with Gamifiable, as GamifiableAI delivers User narratives’ machine economy, devices trade with Marketplace Environments & Blockchain. Smart contract technologies are an all-in-one solution that executes a VR Shopping of GamifiedApp.com, a DApp of GamifaibeAI.com, the decentralized, open source platform of Gamifiable into a multibillion dollar polymath of domains. Expanding SpaceZodiacs into a multi-video-gaming ecosystem, Users on Gamifiable create a multi-billion-dollar Marketplace AI economy, so on one platform Users’ are the B2C technological innovations that make supply chains more cost-effective.

Blockchain Exchange Platform for the Gaming Market

DreamTeam.

AR/VR & XR

In a transparent manner that is an emergence of global value chains, the User is the B2C beneficiary of B2B connections from conditions that are the emerging User generated crypto-economics; removing the third-party streamlines the Video Game version of SpaceZodiacs on top of blockchain technology: with multiple industries, this focus lowers the barriers of Marketplace Environments & Blockchain. SpaceZodiacs_v1 as an initial User on Gamifiable with the VR Shopping of GamifiedApp ,  B2B advertising solution’s delivery to B2C democratizes IoT, for AR is the compelling computer-generated interactive experiences curated by Users.

An Interactive VR Experience

SPACE ZODIACS: The Heavenly Palace

Concept, Capability and Culture

SpaceZodiacs is for the virtual environments that merge art and science with the storytelling search engine software of Gamifiable. Creating groundbreaking and technology-enabled experiences from Qualitative What is the condition that deeply connects Quantified How with User created AI culture. Players determine their algorithmic learners from Social Transmedia that is their self-brand overlaps of an AI’s different information. Gamifiable drives User narratives from conditions, as connections draw B2B closer to B2C, the curating of content is the AI context of VR Shopping with GamifiableApp, so their selection of stories, articles, and posts is an encapsulation of a CRM strategy with a Gamification audience insight.

China Ranks Ethereum World’s Best Blockchain

 

New x == y

 

 

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Human Intelligence, AI & Perception

Human Intelligence, AI & Perception

Human Intelligence, AI & Perception

Gamifiable is a qualitative What from User narratives that control and define algorithmic AI, so decision making and relationship building is the Human Intelligence, AI & Perception of sales and marketing strategies. Users are the core part of the logical arguments of the Machine Learning evaluation processes that takes over. GamifiedApp is the VR Shopping with B2B advertising automation, as GamifiableAI is the computer-controlled robot that thinks intelligently in the similar manner of the User narratives. Social Transmedia exhibits intelligent behavior, learns, demonstrates, explains, and advises Users. Pattern recognition techniques help B2B identify/predict Quantitative How for B2C delivery within the CRM Narrative context.

                                                         What’s your thing?

Instacart.
Google Maps.
Uber.
Spotify.

Automated Algorithms

If-Then-Else phase modulating of perception from Qualitative What interprets patterns in data to arrive at Quantitative How, so the input data from User narratives are deriving perceptions based on its deep learning about What’s Human Intelligence, AI & Perception of information flow at the neuronal level. Conditions and Connections are databases of an AI machine that mimics the perceptional ability of its Awareness. Automated algorithms to compare, contrast and predict User narratives are the virtual profiles of Gamifiable, as GamifiedApp uses AI and machine learning technologies,  machine vision uses AR to deploy AI.

Autonomous Vehicle Platform

AI Brand

Gamifiable is an AI brand with revenue generated from the direct and indirect application of Human Intelligence, AI & Perception software, for its data-based analyses from Qualitative input uses ethnographic Gamification encapsulation with AI-based technologies. Conditions on present-day trends provide connections. B2B advertising is an informed B2C delivery with the missing middle-man a value creation of Social Transmedia. An emergence of User created AI effect is the Quantitative How to get the Qualitative What’s asset transfers => When. Technological singularity accountability is placed in the Users’ ability to use GamifiableAI to factor in VR Shopping with GamifiedApp for Gamifiable‘s AI growth.

Machine/Deep Learning & Practical AI

Niche Advertising

Qualitative What and Quantitative How intersect Condition and Connections, for Social Transmedia is a two-way conversation between marketers and consumers. The missing middle man is supplemented by Human Intelligence, AI & Perception. Social Transmedia communicates self-brand overlaps of User narratives, so B2C advertises to B2C (niche) media. Gamifiable‘s consumer-controlled marketplace uses data-based marketing that produces value for target audiences. VR Shopping with GamifiedApp is where Users access advertising conditions to connect to category benefits, so Conditions of a seller, product or service share Connection values with GamifiableAI.

Create & Dominate Niche Market

eSports — a niche that will grow to $1.5 billion by 2020.

SpaceZodiacs.com == B2C As “AnyUser.Gamifiable.com

SPACE ZODIACS: The Heavenly Palace

With an animal fable driver, it is as a fantasy adventure yet with more mature character interactions in an intriguing theme for exciting action sequences. The Heavenly Palace and the Qilin are metaphors for real-world physics, art and science.

Multiverse & Video Game

120 K Word Novel(s) Copyright Retrievals

(Theoretical Physics: narratives)

  1. WORMHOLE TXu001117786. (eleven dimensional string for white hole)
  2. FIELD OF BLOOD TXu001170993. (reversal of second law for quantum perpetual motion)

User Created AI

Agile User Story Maps & Cryptocurrency Exchange

Content Marketing AI

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Agile User Story Maps & Cryptocurrency Exchange

Agile User Story Maps & Cryptocurrency Exchange

Agile User Story Maps & Cryptocurrency Exchange

Ethnographic encapsulation of Gamification with Gamifiable tells B2B stories of Agile User Story Maps & Cryptocurrency Exchange, as B2C is the data-driven information that boosts conversions, digital currency and its encryption techniques with GamifiableAI regulate currency generation to verify and transfer funds. With every User a B2C, the game changes with content attraction that convert prospects into customers, so GamifiedApp is a driven environment that empowers customers into content destinations from Users, so this creative ad component is the B2C product launches for B2B campaigns.

Data Driven Marketing

2018 Data-Driven Marketing Predictions.

Consumer Tech & Marketing

Gamifiable is content marketing software that fits a product placement strategy of User conditions. The launch of User collections of Quantified connections is GamifiedApp’s drive for deeper customer loyalty and market share with Agile User Story Maps & Cryptocurrency Exchange, as B2B targets market benefits and features of consumer technologies, B2C captures advertising data to communicate more effectively. Gamifiable engages with audiences on the social level with the brand differentiation of its Social Transmedia’s User created crypto-economics.

Web 3.0

Content Marketing

Digital marketing campaigns with GamifiedApp is for VR Shopping at where advertisers can sell goods through sponsored User created content, as GamifiableAI is related to what B2B sells, Gamifiable is educating B2C with Agile User Story Maps & Cryptocurrency Exchange. Maximizing profits while minimizing expended resources, big data analytics, speech recognition, predictive technology and artificial intelligence are B2C User niches, for B2B campaign promotions are from their Qualitative What, so the Solution Space is from Gamifiable’s product launches of B2Cs.

User Generated Content

Narrative Overlap & Software

Gamifiable‘s story-mapping is from User input. Flow of digital production that increases brand awareness drives content engagement, and maximizes the digital customer journey through all channels, so their customized B2B advertising delivery is from Users’ Qualitative What; their B2C transformation is an overlap of narratives, for the B2C is the User. Software development that builds GamifiedApp‘s product base is from the B2C convergence of the Users.

3.0 Platform Development

Agile User Story Maps & Cryptocurrency Exchange

With a peer-to-peer decentralized asset transfer with GamifiableAI‘s Agile User Story Maps & Cryptocurrency Exchange, B2B advertising trajectories are from cultivated B2C relationships with the Users that are the key players in any industry or market.

“AnyUser.Gamifiable.com”

“SpaceZodiacs.Gamifiable.com” as the initial User that is a B2C, its Mobile/Video gaming is a self-brand overlap, so a personality of the software protocol of Gamifiable and its options of a VR Shopping with GamifiedApp and its DApp of GamifiableAI are the User narratives that are from the sharing of valuable content.

Feature Animation & Transmedia

Story mapping is the ethnographic development stage of Marketplace AI, as SpaceZodiacs uses agile tools and incorporates customer acquisition through native and or video advertising, a loyal base of followers blends seamlessly into Agile User Story Maps & Cryptocurrency Exchange. B2C’s paid advertising fits seamlessly with display ads. B2C’s Quantitative How is an overarching Cryptoeconomics that targets and monetizes Qualitative What with the right customers.

Consumer As Marketer

Self-brand overlaps of User narratives are the B2C User for its Social Transmedia, as conversations about brands are prioritizing, organizing and linking ideas on Gamifiable, the VR Shopping of GamifiedApp is consolidating B2B advertising requests, so new marketable contacts are added into the B2C databases that have the option of a peer-to-peer asset transfer
with GamifiableAI.

The Millennial Minute: How to Sell to Millennials

Gig Economy

With offers, promotions, contests, and content, B2C’s as the User, an engagement of their audiences is with Agile User Story Maps & Cryptocurrency Exchange. Driving conversions with B2C self-brand overlaps, audiences are telling their story from user-generated content (UGC) that is from the Qualitative What of Gamifiable.

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Image Recognition, Machine Vision & Product Recommendations

Image Recognition, Machine Vision & Product Recommendations

Intelligence applications used for AI insight marketing is from Image Recognition, Machine Vision & Product Recommendations, so Gamifiable‘s encapsulated ethnographic algorithms allocate asset transfer with GamifiableAI. A blockchain protocol is analyzing visitor’s behavior, for B2B campaign optimizations are geared towards User defined audiences. B2C converts from Quantified data to target with programmatic advertising.

•  Digital Ad Future.

Social Transmedia is from a distributed, append only ledger. An automated process of buying and selling ad inventory is through an exchange of conditions, so the Public Keys utilize Private Keys to connect with advertisers from B2C conditions.

B2C Decentralized Activation

Blockchain & Mobile Wallets

Processing artificial intelligence technologies are from computer nodes of image Recognition, Machine Vision & Product Recommendations, so updates of Qualitative What is the real-time connections that are B2C bidding for inventory across mobile, display, video and social channels. Programmatic advertising of the demand side of Gamifiable with GamifiedApp‘s User Acquisition is from conditions of Users’ Qualitative What, so B2C access of GamifiableAI‘s process of buying ads is from User defined inventory that targets audiences.

Personalized Visual Recommendations.

The integration of Gamifiable‘s data management collects and analyzes User defined data from the decentralized application of GamifiableAI‘s cookie protocol that allow B2C marketers’ the Activation of B2C advertising benefits.

Branded content & Context

B2C Automated Advertising

Natural Language Processing (NLP) from ethnographic CRM encapsulation Image Recognition, Machine Vision & Product Recommendations are from automatically detected topics, as entities and keywords are the gamification nodes that are from user input, algorithmic images are from qualitative What. Quantitative How is the supply-side that delivers B2C automated advertising.

B2B convergence of B2C.

Domain-specific Computer Vision Models

Neural Networks model input to Classify categories in domain specific architecture. Machine Learning (ML) analyzes the demand-side so B2B knows what to advertise to B2C for with Gamifiable‘s database of Social Transmedia. GamifiableAI is the data exchange of accounts through one interface, as GamifiedApp displays content for the How users interact, CNN architectures build domain-specific computer vision models.

Problem space, or Domain

What’s your thing?

Gamification Actor Networks

Input data is classified into an image-based search from ethnographic CRM that uses artificial intelligence to deliver VR Shopping. Building autonomous natural language processing to intersect CRM technology with B2B nodes to advertise their self-brand overlaps from deep links that machine learn with Gamification Actor Networks, monetizing B2C asset transfer of user narrative’s digital economies is Social Transmedia.

Revenue

Cryptocurrency is for the Marketplace AI of Image Recognition, Machine Vision & Product Recommendations that deploy a VR Mobile Game of SpaceZodiacsGDD.

%50 Mobile Games 2020.

Retention

Identified and processed images are output from consensus storage distributed data technology, as GamifiableAI uses algorithms for deep learning for ad impressions through real-time auctions, as Gamifiable‘s backend forms analogies from recombined data sets of simultaneous location and mapping that converge positions and speeds by calculating behaviors, GamifiedApp is the Retention developed from autonomous technology through the use of layers that are intent oriented AR connections.

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Gamification CRM Encapsulation & Blockchain

Gamification CRM Encapsulation & Blockchain

Gamification CRM Encapsulation & Blockchain

Intersections of User nodes from Qualitative What is Gamifiable’s network, so ”AnyUser.Gamifiable.com” is from Gamification CRM Encapsulation & Blockchain. New x for y of permissioned censor-proof blockchain is the Users’ required permission, so Conditions of networked nodes can read the information of the Users’ Qualitative What for instances of its Quantified How.

3 billion connected.
Scale.

VR Shopping

Qualitative What from encapsulated CRM has the authority to sanction transactions. Quantitative data is permissioned and containerized from Users’ qualitative search, so with Gamifiable running on a centralized server, GamifaibleAI is launched for B2B benefits to advertise to B2C’s trusted nodes in VR Shopping with GamifiedApp.

Data Append and Predictive Modeling

Network topology is optimized, as crypo-graphically secured append-only databases are the Network Marketplace advertising base model, the intersection of a consensus mechanism is a private blockchain protocol with a database system controlled by quantitative How of Gamification CRM Encapsulation & Blockchain.

B2edata.

B2C Camera Advertising Markers

Collaborate delivering that shortens the steps to send and receive payments is from algorithmic advertising. What B2B advertises for is so B2C can transfer digital instruments, so the representation of real money is for B2B benefits that comes from mobile technology’s B2C camera positioning of markers for product market fits of Gamification CRM Encapsulation & Blockchain.

Payments across Gamification CRM Encapsulation & Blockchain Advertising is the B2C convergence with B2B, as B2C is a permissioned connection with conditions of a decentralized search engine technology that has a blockchain protocol of Gamifiable, GamifiedApp and GamifiableAI.

ImmVRse.

Virtual Worlds Built on Blockchains

SpaceZodiacs built on Ethereum for advertisers to sign a condition from Gamifiable is a connection transaction with GamifiableAI. Gamification CRM Encapsulation & Blockchain is customized ads from B2B for B2C Users that are disrupting with a decentralized virtual reality database, and all transactions across a peer-to-peer network are connected to the qualitative What of conditions.

Ethereum Games

Gamification and Game-based learning is a convergence of qualitative What for its quantified How. Gamification is User generated objects from recursive database architecture of Gamifiable, so the motivating elements of Gamification CRM Encapsulation & Blockchain is game-based XR that is linked to AR’s When.

gameAffective.

With GamifiedApp, Acquisition is triggered from what Users’ What, so B2B can advertise in VR from a cognitive area of Product Market Fits. Social Transmedia is an Activation of game elements, mechanics and game-based thinking.

Effective Gamification

GamifiableAI is to engage and motivate with knowledge-based marketing, as Retention is a learning process of User narratives of the Gamification CRM Encapsulation & Blockchain.

CRM Encapsulation & AR When

1. What’s your thing?

• Doing.
• Who.
• Why.
• Where.

Game-based learning is from User conditions, so Retention is captivated by the contents of the context of VR Shopping, as personalized VR Shopping experiences are from User input, B2B output establishes Revenue from Gamifiable‘s software protocol with Gamification CRM Encapsulation & Blockchain. Connections drive engagement for performance goals of B2C benefits in a P2P engagement platform.

Game Based Learning

Ethnographic Gamification

Leave Ordinary == Meaning.
Call to Adventure == Empowerment.
Enter World == Social Influence.
Allies == Unpredictability.
Overcome == Avoidance.
Self-discovery == Scarcity.
Atonement == Ownership.
Return == Accomplishment.

Affective Computing & Referral

Mobile gaming and convergent consensus technology of GamifiableAI deliver that What Users want from their qualitative Why. Gamification CRM Encapsulation & Blockchain is the quantitative How that monetizes Users’ mobile AR software When. Building and deploying a scalable Mobile Game of SpaceZodiacs_v1 intersects input conditions that output connections of product Market Fits that integrate CRM and a VR shopping app of GamifiedApp.

SpaceZodiacs_v1

C2B narratives machine learn with gamification of B2B Actor Networks, as B2B is B2C implementation of Product Market Fits. Algorithmic composition is for B2B advertising, so new function campaigns are for the B2C’s Gamification CRM Encapsulation & Blockchain Marketplace AI that delivers B2B AR benefits.

Problem Space

B2C enters search of GamifiedApp. User options are for conditions that connect self-brand-overlaps as an electronic world trade platform of Gamifiable.

“Value propositions lie deep within complex data.”
-E.C.McCready

• In the search bar answer: “What’s your thing?”

“If the user is having a problem, it’s our problem.”
-Steve Jobs

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Bits, Bytes & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence

Bits, Bytes, Data & Artificial Intelligence and robotics are reinventing the workforce, as augmented intelligence emerges into a collaborative economy, User inputs are a self-disruption with Qualitative What on Gamifiable. Containerization with digital assistants, chatbots, and machine learning are transforming supply chains and logistics.

8 jobs that Robots will do by 2020

 

On-Demand Mindset

Gig work is a choice of Bits, Bytes, Data & Artificial Intelligence autonomy, as an independence of client sophistication is a technological revolution, Bits, Bytes, Data & Artificial Intelligence is a confluence of consumerization. Thriving in a radically-agile polarization of the population, the technically savvy are the shifting demographics that embrace an on-demand mindset, for Gig Workers are positioned to adapt and change to market conditions.

Content As Its Context & Ubiquitous Environments

Top down and bottom up closed loop structure:

Scalability’s Self-brand overlap is Social Transmedia. Telematics and multivariate communications technology is branded virtual entertainment products, their transmedia and gamifiable ideas.

Problem Space Closes Loop

Social and virtual currency bridges quantitative and qualitative seamless stories into a cohesive whole, from transhumanism to its hyperreality simulacrum singularity, Bits, Bytes, Data & Artificial Intelligence is a neuro-aesthetic peak shift of itself.

Self-brand Overlap of Virtual Environments

Multidimensional fabrics of ubiquity for an immersion, fluidity, and interactivity is wearable fashion. Spatial awareness and narrative paradigms are the transformative nature of Bits, Bytes, Data & Artificial Intelligence technology. With the convergence of an information space existence, User’s interactive social condition is a collaborative consumption of Gamification.

Unity of Social Currency

 

Technology Acceptance

Perception’s system defines recursive cycles of reentry. Redefinition of human subjectivity with positive illusions are for a post-human existence. Forming relations with other’s sensory capacities store and process free associations between interactions with Bits, Bytes, Data & Artificial Intelligence, so entities with no priori definition are as gadgets tracing subculture histories. Uniquely identifiable objects are wearable technology.

Donald Trump

With a poetics of ambivalence, the signifier’s authentic identity is sensationalized for an inner asshole in an unreal world of Bits, Bytes, Data & Artificial Intelligence, so the homogenizing effects of science and art are combined. Its peak shift’s a mobile dynamic fabric that’s this self-modifying, self-organizing neuro-aesthetic connectivity. Emerging between art and science is a new composition, for boundaries are extended and new perceptual worlds are explored.

Cloud Centric User Generated Instantaneous Dynamics

Imagination and desire shape technological change. Technical infrastructures are empowered Users. Ubiquitously centralized with pervasive computing on an individual and collective level are interdependent economically, socially and politically. Informational computational intelligent architectural coevolution is the incidental consequences of Bits, Bytes, Data & Artificial Intelligence.

Ubiquitous Interactive Network Awareness

Interaction, design, simulation and visualization with ubiquitous computing’s time, occasion and purpose are emerging applications, as their smart connected sensing objects merge, a nanotechnology age is a spatial awareness, so interactivity and mobility, advanced computational processes of nano-biology, its bio-convergence reshapes economies of our world and even life itself. Execution environments ubiquitously distributed into are our Bits, Bytes, Data & Artificial Intelligence – bio-economic futures:

Gamifiable proposes its software protocol of a VR Shopping application of GamifiedApp, a decentralized application of GamifiableAI that configures the Mobile and Video Gaming of SpaceZodiacs.com that integrates CRM encapsulation nodes.

Users interact, exchange digital assets of competing blockchains that are the Gamified crypto-economics’ value creation consensus of Social Transmedia for Marketplace AI:

Network Marketplace AI

  • blockchain protocol.
  1. SPACE ZODIACS Screenplay.
  2. Synopsis.


VR Shopping! 
GamifiedApp.com 
Boom!

GamifiableAI.com
AI Consensus!

Gamifiable.com
What’s your thing?

Intersections of art and science is the world’s AI heart.

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noosphere_spelunkers

Private, Public key & Product Market Fits

Private, Public key & Product Market Fits

 

Private, Public Key & Product Market Fits  are a Blockchain technology. Gamifiable acts as a collective verification system. Traceability, security, and speed are a decentralized marketplace that projects over 60% growth through 2021, as counterfeiting and piracy can rise to $2.3 trillion by 2022.

DApp

International and friction-free virtual currency with Private, Public Key & Product Market Fits are rewards earned that stay with the User, and they can use them however you want. They can spend them at SpaceZodiacs, or they can use them with GamifiedApp for their VR Shopping with Gamifiable. They can hold them as an investment, or they can transform them into cryptocurrency or fiat with GamifaibleAI.

Blockchain & Gaming

Divestment Value Creation

Encapsulation of Gamification with blockchain nodes can store executable elements of Mobile and Video gaming with SpaceZodiacs. User narratives from qualitative linking at run-time can create a varied, unpredictable experience, so a Quantifiable marketplace AI is the blockchain data. Currency transfers are implemented with GamifaibeAI’s smart transactions, as there is no need for a middleman.

Overlaps & Application

AR/VR – XR Gamification Media for Marketplace AI is a Consensus storage distributed data of the Private, Public Key and Product Market Fits’ Technology convergence of SpaceZodiacs. This is as a blockchain-structured game. Metric storage is automatic. Historic data can be accessible to anyone who receives a key.

EtherCraft RPG

Social Transmedia

There’s no need to pay a bank to hold funds in escrow. Users become players as buyers and sellers. They can conduct transactions and even trade in a secure, verifiable environment. Every step of their transactions are stored blocks in the chain, as each block has encoded pointers to the preceding and following block.

Public Algorithmic Data

 

“AnyUser.Gamifiable.com”

Cryptocurrency or token offerings of Private, Public Key & Product Market Fits on Gamifiable is where Users can accept Social Transmedia payment, so User Conditions Connect with Private, Public Key & Product Market Fits from the platform of Gamifiable. A convergence with VR Shopping with GamifiedApp and a DApp of GamifaibeAI is at where a polymath of domains solves problems with cryptocurrency.

Distributive Permanent Ledger

Stored User narratives create algorithmic advertising of what B2B advertises for. B2C transfers digital instruments that represent real money. B2B benefits are from Mobile technology’s B2C camera position of AR, as they are the Private, Public Key & Product Market Fits that integrated the Video Game version of SpaceZodiacs on top of blockchain technology. Gamifiable is as a distributive permanent ledger that is immutable and transparent.

Feature Anime for Video Game Development

SPACE ZODIACS Synopsis

SPACE ZODIACS Screenplay

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