Culture Oriented User Generated Content
Input of Gamifiable is User Conditions that are dynamically evaluated and automatically adjusted from its B2B advertising platform, so GamifiedApp is the Connections that are the How of B2C delivery of B2B advertising in a data marketplace of Culture Oriented User Generated Content.
A peer-to-peer (P2P) player-versus-player (PvP)
Art and science of the Chinese Zodiac are in an architecture of the Shiyan Meishu. Space Junk and their Space Warriors are the nemesis. Star Shooters are as one as these Shiyan Meishu Taikonauts. They must meet the Yellow Emperor in The Heavenly Palace, as two must ride a Qilin back to China to preserve their Filial Piety.
With an animal fable driver, it is as a fantasy adventure yet with more mature character interactions in an intriguing theme for exciting action sequences. The heavenly palace and the qilin are metaphors for real-world physics, art and science.
SPACE ZODIACS: The Heavenly Place
Develop, Design and Deploy an Ethereum Smart Contract Game
Star Shooters or Space Warriors traverse light speed to collect, buy, sell or trade the Chinese Zodiac and or their opposing animal fable nemesis for control of the Holographic Universe’s AI.
• Randy Rat.
• Roxi Ox.
• Tommy Tiger.
• Bunny Rabbit.
• Danny Dragon.
• Simple Snake.
• Happy Horse.
• Billy Goat.
• Mo Monkey.
• Rodger Rooster.
• Puppy Dog.
• Pang Pig.
• Cool Cat.
• Biggie Dog.
• Black Scorpion.
• Al Alligator.
• Tony Turtle.
• Freaky Frog.
• Gary Grasshopper.
• Charlie Crane.
• Mickie Mantis.
• Any Ant.
• Leonard Leopard.
GamifiableAI‘s real-time matching mechanism of decentralized services is launching with the first user of SpaceZodiacs.io that has ERC-721 Token Standards; monetization of data forms pre-trained models, so buyers, sellers and traders of Smart Contracts are training data that are intersects of art and science.
User Generated Content Is Exploding
Quantitative Selection Phases
With AI and Big Data Digital analytics, Gamifiable.com‘s generative model reproduces the target distribution of Culture Oriented User Generated Content, as Users’ input is a stochastic qualitative point of view, artificial neural network quantitative selection phases are a natural evolution, so GamifibaleAI‘s asset transfer and mobility is for the VR Shopping of GamifiedApp‘s new connections that correspond to User input conditions.
Social Transmedia is the development of digital eco-systems of Culture Oriented User Generated Content. With quantitative advertising the output pathologies, artificial neural networks are for pattern recognition, database analysis and machine vision, so an organizational model with AR/VR has its XR IoT capabilities of an AI Marketplace’s knowledge of distributed representations.