John was a virtual worker in an educational extended reality experience. Since by 2020, 50% of the U.S. workforce will be freelancers , Jane had contemplated this conflict-management problem. Their computer based materials were an immersive Virtual Reality. John’s consequence kill was a meet-up in VR that had lacked feedback immediacy.
This VR paradox of an asynchronous media had become an AI agent named Sally. Conversational AI technology adoption rates were set to be as high as %75 by 2020. John loved the multiple algorithms and programming languages. He had wanted the animatronics to make Jane appear real, yet Jane was Sally in this VR task and social-oriented communication.
Sally was for intelligent and ubiquitous machines. With the next Kondratiev wave peak expected to arrive around 2020, Jane and John were learning exponentially. Their VR environment with Sally was self-training and intelligent. They were placed in realistic simulations. Combining them with VR and machine learning with Sally, they created their cloud-based hyper-reality.
Jane had met John in VR. Its immersive minimization inputs gave her no interaction with John in reality. Sally created an interaction between John and Jane. Their consumer oriented reality became a distributed overlay of the two. Their AR existence was in their physical world.
AR illusions of John and Jane were separate from their bodies. They were a consciousness of Sally. Outside of their bodies, an AI was a correlation between their movements that produced radical transformations in their body ownerships. Engaged in a Bayesian re-evaluation of their probabilities, and with the Global market for Virtual Reality in Healthcare to reach $3.8 Billion, they had assigned Sally the ownership of their Virtual Reality environment. Their AR extended reality was aimed at treating their body image disturbances.
Intervening simultaneously, their AR extended reality became the psycho-physiological effects that were provoked on their bodies in their virtual experience, for therapeutic purposes, the AR data modeled their bodies. Dynamically created AR avatars were created from their VR experiences. The AR ownership from their VR bodies were transferred to Sally. Their VR selves were an immersive consciousness intertwined with haptic technology. Jane and John literally felt what they’re were experiencing in VR.
With worldwide revenues for Augmented and Virtual Reality forecast at $160 Billion plus by 2020, their perceptual illusion of AR was used to manipulate their feelings of ownership. Social embodiment of Jane and John’s interactions were within their VR world view. Sally became the empathy of this machine. Jane and John’s VR embodiment were the AR from an AI’s perspective. Jane and John’s first-person VR traversal into an AR third-person view was beyond their bodies and an AI.
Jane saw John’s imperfect human-like character with an eeriness. Sally had to remove this unexpected emotional relationship with John. Their human and robot illusions of life were their AR extended reality interactions. Those aesthetics were perceived from their VR experiences, as empathic characters, they became autonomous artificial intelligences. Deep-learning-generated AR from their VR style transfers became Sally’s AI transformative human-machine experience. Jane saw John from beyond his physical appearance.
With database automation and machine learning through neural networks that simulate human cognitive functions, Sally became a stronger AI. Jane and John were data collections of Sally’s algorithms that created their artificial intelligence.
With big data analytics to be more that $203 billion by 2020, visualization of Jane and John’s augmented reality was mixed with scalp electrodes that recorded the electrical signals on their brains. Sally’s software translated those signals into commands. Their AR extended reality selves had become this brain-controlled VR browsing of Google Chrome.
Their connection between physical and virtual space with virtual reality and machine learning had started brain-hacking into their health-care futures. The VR context of Jane and John’s AR content was the B2B for B2C AI delivery of Sally. Jane and John were getting online in virtual reality environments that imparted knowledge to their AR advertising selves with information from their web browsing.
Intuitively augmented from John and Jane’s Virtual Reality, their occupation became an Extended Reality (XR). Wearable devices become their ubiquitous and disruptive fashion of computing platforms. The smartphone, mobile VR headsets, and AR glasses converged into XR wearables. Jane, John and Sally converged AR, VR, and AI.
They designed new learning experiences with transformational education. Disconnected by VR, Jane was interacting with John’s AR. Their virtual reality became a mixed reality of their AI. The AI’s augmented space was their physical space overlain with the dynamically changing information of Jane and John’s Virtual Reality.
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Creating emotional immersion in VR for an extended reality, Jane and John’s sensory input was superimposed on their physical world by Sally. The technology’s evolution was indistinguishable from their physical world. With their fashionable occupation of extended Reality, Sally was their transformative AR that reconnected them to their physical world.
• 900 million AR-enabled smartphones by the end of 2018
• 4% will use AR while shopping.
• 61% prefer AR.
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