Gamification Media

Unicorn Trajectory

Timeline starts with a block of intellectual property – OMEGA POINTS’S AI RICH ART.  An electronic key to the ePUB is the ecommerce with tokens-as-licenses, as the cycle continues with a Smart Contract, financing scale, the Seed into Mobile and Video Game, AR/VR – XR: tokens are to be used, so a Series A is a proven Smart Contract value proposition with an end to end closed loop and strong barrier.


With a blockchain UX Layer from the first User home page of with Gamifiable‘s stack of  GmifiableAI and GamifiedApp, value proposition market fits Gamification AI Media with target clients into a Unicorn trajectory valuation with a polymath of domains.


OMEGA POINT’S RICH AI ART will be available from this WordPress Business Plan site. Gamifiable and its stack of GamifiedApp and GamifiableAI will deploy on Microsoft Azure, so this site will become “” and monetizing its content marketing will sustain:

Beijing China

SPACE ZODIACS: The Heavenly Palace

feature anime for 3D AR/VR – XR

Beyond here be dragons!

Art and science of the Chinese Zodiac are in an architecture of the Shiyan Meishu. Space Junk and their Space Warriors are the nemesis. Star Shooters are as one as these Shiyan Meishu Taikonauts. They must meet the Yellow Emperor in The Heavenly Palace, as two must ride a Qilin back to China to preserve their Filial Piety. With an animal fable driver, it is as a fantasy adventure yet with more mature character interactions in an intriguing theme for exciting action sequences. The Heavenly Palace, and the Qilin are metaphors for real-world physics, art and science.


  • Merchandise.

feature 3D anime for AR/VR


The following screenplay, that content model, its Mobile and Video Game transmedia will contextualize the trajectory, revenue and valuation with FORTNITE.

      • Screenplay. (if spec sale, price is 2 million, plus profit share and I am using its story to develop gaming trajectory.)
      • Synopsis.


The first ten pages of the screenplay will be put into a habit loop for its Video Game Development:

Location base AR/VR – XR

parametrizable deterministic algorithm, procedurally create same mission layout for all players

  1. Page One.
  2. Page Two.

Ethereum Smart Contract Based Game

The Open Source Blockchain layer on Gamifiable is for a collaborative subculture, and User narrative intersections of art and science is the AI Identification of User control for trading and interaction with an interoperable, decentralized local to Global new economic space called Social Transmedia:

  • DRM Disruption = new x;
  • Collective Content = y;

Beyond here be dragons!

Live Action

Beijing China

SAME SAME SO SO: Ars Gratia Artis

Loving art inside and science out.

Hong Kong Island, China

SHUAIJAN: A Flick’ring Lamp, A Phantom And A Dream

She sees scary things.

She sees scary things.

  1. eBook.
  2. Title song lyrics.

Harajuku, Tokyo Japan, Ho Chi Mihn City, Vietnam and Shanghai China

DRAGON STOMP: Raising The Reptilian Race

Wearable technology, mobility and asset transfer and subculture teen fashion for Marketplace AI.

Anything goes and everything is fair game.

Hawaii USA


(explicit: language, nudity and “spectacle of violence”)

Many against one.

Anime Comedy Pilots


 The following will be retrievals from U.S. Copyright Office.


  1. WORMHOLE @ 120k words – narrative of eleven dimensional string. TXu001117786.
  2. FIELD OF BLOOD @ 120k words – narrative of quantum application self. TXu001170993.


All screenwriting will be put in narrative, novel form with gaming trajectory and or adjacent possible. These are retrievals U.S. Copyright.

  1. BLIGHT NEIGHBOR – PAu001921598.
  2. CADAVER – PAu001989752.
  4. UPSHOT – PAu002179560.
  5. THE DEVIL’S WORKSHOP – PAu002152989.