Tag Archives: Extended Reality

AR/VR & XR Autonomous Marketing Platform

AR/VR & XR Autonomous Marketing Platform

AR/VR & XR Autonomous Marketing Platform

An AR/VR & XR Autonomous Marketing Platform had met a demand. There was a scale with efficiencies. Autonomous marketing platforms had conformed with brands. Bo and Lin were in the MTR Central Station.

JCDecaux Transport (Hong Kong): Citibank’s 3D Illusionary Wonderland at MTR Central Station

“Take my pic!” Bo had exclaimed. ECCO had an Augmented Reality interactive game at MTR Central Station. Bo was doing weird poses. “What?” Bo had stopped. She had gawked over at Lin.  Bo saw that Lin was looking at the latest sneaker collection. It was popping up on Lin’s screen. “Hello friend?” Bo had insisted. “Look” Lin had pointed to the central point at where the advertisements were scanned.

Lin had met the brand at the publisher level. Bo had brought out her mobile too. Their dimension of unifying rules was delivering these compelling experiences. “What now?” Lin had asked. Bo was now alongside Lin. They had been introduced to an AR/VR & XR Autonomous Marketing Platform. “What are we going to wear there?” Bo had asked Lin. They were face to face and eye to eye. “Reality continuum!” Lin had shot a thought.

VR, 360 video and “overlay”


“Lay on…Um- with them?” Bo had wanted Lin’s next phase. “You don’t mean that?” Lin had gone wide-eyed. “Total control!” Bo had pointed. There was a product-focused ad. It was on her Mobile. “Oh, oh! I gotta have these!” Lin had found hers. Automation software had taken the place of human activity.

predictive analytics software more than $6.5 billion worldwide in 2019.

Big Data Analytics Market

“Oh! We …wear them there?” Bo had asked. “Yeah! I’m with them!” Lin had embraced an AR/VR & XR Autonomous Marketing Platform. It was an AI Powered Market. Lin had been exceeded with Bo. Their human cognitive capacity had engaged an AI. Their adoption was with an AR/VR & XR Autonomous Marketing Platform fashion.

AI Powered Marketing

• Patterns.
• Suggestive.
• Decisions.
• Autonomous.

The AI-powered marketing tech had an AI. It had offered them many benefits. It was for their long term. Data integration had segmented its rule creations. Bo and Lin had become an experiment design with an AR/VR & XR Autonomous Marketing Platform. “I’m driven by a shared experience!” Bo had shouted. “Bitcoin.” Lin then had whispered. “Wwwhat?” Bo was not sure about Lin’s target.

Blockchain had evolved with intelligent machines. They were conversing, competing and transacting with one another. “What’s wrong?” Lin had to get a response from Bo. Their sensory data and actions were simultaneously built. They had been mapped and positioned within uncertain surroundings.

Wearable Tech Market To Be Worth $34 Billion By 2020

• 3.3 zettabytes IP traffic 2021.
• 3.300,000 petabytes info.

Crytocurrencies & Smart Contracts

“Um, and them?” Bo’s Blockchain-based digital assets were still evolving. By 2020 their union with AI-powered machines with cryptocurrencies was at where over a billion. They were going access AR and VR content. “Things!” Lin had enjected.

Fifty billion devices will be connected by 2020

“Playing with things?” Bo had wondered. Virtual Realty had redefined video games and video entertainment. They were navigating in unstructured spaces.

$135.4 billion in 2019

Global robotics industry was heading to expand to $226.2 billion by 2021. Bo and Lin were occupying its AR/VR & XR Autonomous Marketing Platform.

“No problem!” Lin had stated. Autonomous mobile robots were designed for their specific behavior. Bo and Lin’s tasks were in an AR/VR & XR Autonomous Marketing Platform. It was working in unpredictable environments. Mapping, navigation, localization, perception, and locomotion had become Bo and Lin’s sense of purpose. They had a way to control their destiny.

VR Will be the Next Internet by 2020

“Oh! Things  there!” Bo was exited with an understanding. VR had offered her a new way to participate. Lin and Bo were in its anywhere and everywhere. They were in an AR/VR & XR Autonomous Marketing Platform that was evolution of their narratives. There were interactions between them. They were the creators. There were these user tales. “Yeah, there!” Lin had confirmed it. She was being different.

“Let’s do it!” Bo had now seen the terms their narrative. Bo and Lin had understood the AR/VR & XR Autonomous Marketing Platform’s different interpretations of their facts. They had formed a of conversation from brand promises. There was a sense of presence from the AR shoes advertised. They had caused Bo and Lin’s narrative development. “We got them!”

VR Shopping!



Anything goes and everything is fair game!

DRAGON Synopsis

DRAGON Screenplay

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( mm / dd )

Extended Reality

VR/AR Delivery: Mixed and Extended Reality

Extended Reality

John was a virtual worker in an educational extended reality experience. Since by 2020, 50% of the U.S. workforce will be freelancers , Jane had contemplated this conflict-management problem. Their computer based materials were an immersive Virtual Reality. John’s consequence kill was a meet-up in VR that had lacked feedback immediacy.

This VR paradox of an asynchronous media had become an AI agent named Sally. Conversational AI technology adoption rates were set to be as high as %75 by 2020. John loved the multiple algorithms and programming languages. He had wanted the animatronics to make Jane appear real, yet Jane was Sally in this VR task and social-oriented communication.

Sally was for intelligent and ubiquitous machines. With the next Kondratiev wave peak expected to arrive around 2020, Jane and John were learning exponentially. Their VR environment with Sally was self-training and intelligent. They were placed in realistic simulations. Combining them with VR and machine learning with Sally, they created their cloud-based hyper-reality.

AI to create 2.3 Million Jobs by 2020.

Jane had met John in VR. Its immersive minimization inputs gave her no interaction with John in reality. Sally created an interaction between John and Jane. Their consumer oriented reality became a distributed overlay of the two. Their AR existence was in their physical world.

VR revenue $21.8 billion by the year 2020.

AR illusions of John and Jane were separate from their bodies. They were a consciousness of Sally. Outside of their bodies, an AI was a correlation between their movements that produced radical transformations in their body ownerships. Engaged in a Bayesian re-evaluation of their probabilities, and with the Global market for Virtual Reality in Healthcare to reach $3.8 Billion, they had assigned Sally the ownership of their Virtual Reality environment. Their AR extended reality was aimed at treating their body image disturbances.

Ubiquitous Environments

VR Shopping!

Intervening simultaneously, their AR extended reality became the psycho-physiological effects that were provoked on their bodies in their virtual experience, for therapeutic purposes, the AR data modeled their bodies. Dynamically created AR avatars were created from their VR experiences. The AR ownership from their VR bodies were transferred to Sally. Their VR selves were an immersive consciousness intertwined with haptic technology. Jane and John literally felt what they’re were experiencing in VR.

With worldwide revenues for Augmented and Virtual Reality forecast at $160 Billion plus by 2020, their perceptual illusion of AR was used to manipulate their feelings of ownership. Social embodiment of Jane and John’s interactions were within their VR world view. Sally became the empathy of this machine. Jane and John’s VR embodiment were the AR from an AI’s perspective. Jane and John’s first-person VR traversal into an AR third-person view was beyond their bodies and an AI.

Global healthcare spending 8.7 trillion.

Jane saw John’s imperfect human-like character with an eeriness. Sally had to remove this unexpected emotional relationship with John. Their human and robot illusions of life were their AR extended reality interactions. Those aesthetics were perceived from their VR experiences, as empathic characters, they became autonomous artificial intelligences. Deep-learning-generated AR from their VR style transfers became Sally’s AI transformative human-machine experience. Jane saw John from beyond his physical appearance.

With database automation and machine learning through neural networks that simulate human cognitive functions, Sally became a stronger AI. Jane and John were data collections of Sally’s algorithms that created their artificial intelligence.

VR Browsers

With big data analytics to be more that $203 billion by 2020, visualization of Jane and John’s augmented reality was mixed with scalp electrodes that recorded the electrical signals on their brains. Sally’s software translated those signals into commands. Their AR extended reality selves had become this brain-controlled VR browsing of Google Chrome.

Firefox Nightly.
Chrome 56.
• Chromium for Windows.
Samsung Internet Browser for Gear.

Their connection between physical and virtual space with virtual reality and machine learning had started brain-hacking into their health-care futures. The VR context of Jane and John’s AR content was the B2B for B2C AI delivery of Sally. Jane and John were getting online in virtual reality environments that imparted knowledge to their AR advertising selves with information from their web browsing.

VR revenues will total close to $75 billion by 2021.

Intuitively augmented from John and Jane’s Virtual Reality, their occupation became an Extended Reality (XR).  Wearable devices become their ubiquitous and disruptive fashion of computing platforms. The smartphone, mobile VR headsets, and AR glasses converged into XR wearables. Jane, John and Sally converged AR, VR, and AI.

They designed new learning experiences with transformational education. Disconnected by VR, Jane was interacting with John’s AR. Their virtual reality became a mixed reality of their AI. The AI’s augmented space was their physical space overlain with the dynamically changing information of Jane and John’s Virtual Reality.


SpaceZodiacsGDD is developing now…

Creating emotional immersion in VR for an extended reality, Jane and John’s sensory input was superimposed on their physical world by Sally. The technology’s evolution was indistinguishable from their physical world. With their fashionable occupation of extended Reality, Sally was their transformative AR that reconnected them to their physical world.

AR Fashion

900 million AR-enabled smartphones by the end of 2018
• 4% will use AR while shopping.
• 61% prefer AR.

VR Shopping!





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